I don't know if it's because Bungie are trying to design them for PvP, or if they just hate the idea of Hunters having any form of power over some niche utility roles, but there's at least one aspect from every Hunter class that is so abhorrently bad that they can't even compare to the "bad" aspects that Titans and Warlocks have.
Here are the best examples and the reasons why:
Ascension: instant amplified and some jolt damage to close-by enemies for using your dodge in-air. And that's it: That's all it does... You can combo this with other aspects like Flow State to get Dodges faster, which does nothing since you have no real offensive capabilities, or with Lethal Current to Blind jolted enemies you punch (of course this can also be accomplished with Disorienting Blow). Its only a little better on Prismatic since it has Stylish Executioner to combo with.
On Your Mark: reload and handling for weapons when you land precision kills, or use your dodge. Yep, a whole aspect just for loader and dexterity mod effects for all your weapons. Thrilling, really.
Shatterdive: it breaks crystals and frozen enemies. No secondary effect or anything, that's all it does. It also happens to be on what is arguably the worst subclass in the game for everything, and it only gives two fragment slots to make it all the worse.
Widow's Silk: two strand grenades, and your grapple makes a tangle point. Give the "bonus grenade effects" aspect to Warlocks and leave hunters stuck with this junk. This is entirely useless in endgame PvE, and even most middle and early game too.
On The Prowl: I somewhat rescind my previous take on this, as it's not too bad after the buff, however I think it could have just been a part of Stylish Executioner or maybe Trapper's Ambush since it seems to have a similar focus.
I don't think yet another invis focused aspect was needed to tac a few more effects onto something that practically already existed.
Obviously Hunter is not the only class with bad aspects, but their ratio of game-changing abilities to those that change nothing and can't even be used reliable is staggeringly high.
Before anyone else says it, I'll also point out the less useful Titan and Warlock aspects
Arc: Juggernaut and Lightning Surge
Solar: Consecration and Icarus Dash
Stasis: Howl of the Storm, Cryoclasm, and Frostpulse
Strand: Flechette Storm and Weavewalk
Void: Controlled Demolition
However, if you understand any of these aspects and how to buildcraft, even a little, most of them are just sort of okay, and not straight-up useless like the Hunter ones.
-
if anything, warlock and titans need aspects to become more powerful. the hunter class has great design overall. not trying to rage bait or argue any of your points because what you believe and have issues with are 100% valid but. hunters have been able to 1 2 punch during GMs, were at the pinnacle of damage for a while and are still very good. and tether is great to make orbs for your teammates and gaining half your super back, and it's easy to keep feeding that cycle. but on the other hand i completely understand the frustration with just wanting to have fun on the hunter class. something bungie is very good at taking away from each class if they will it.