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Destiny 2

Discuss all things Destiny 2.
Edited by Volcanic-Pass: 5/23/2025 4:43:45 AM
17

Hunter Aspects Are Genuinely Awful

I don't know if it's because Bungie are trying to design them for PvP, or if they just hate the idea of Hunters having any form of power over some niche utility roles, but there's at least one aspect from every Hunter class that is so abhorrently bad that they can't even compare to the "bad" aspects that Titans and Warlocks have. Here are the best examples and the reasons why: Ascension: instant amplified and some jolt damage to close-by enemies for using your dodge in-air. And that's it: That's all it does... You can combo this with other aspects like Flow State to get Dodges faster, which does nothing since you have no real offensive capabilities, or with Lethal Current to Blind jolted enemies you punch (of course this can also be accomplished with Disorienting Blow). Its only a little better on Prismatic since it has Stylish Executioner to combo with. On Your Mark: reload and handling for weapons when you land precision kills, or use your dodge. Yep, a whole aspect just for loader and dexterity mod effects for all your weapons. Thrilling, really. Shatterdive: it breaks crystals and frozen enemies. No secondary effect or anything, that's all it does. It also happens to be on what is arguably the worst subclass in the game for everything, and it only gives two fragment slots to make it all the worse. Widow's Silk: two strand grenades, and your grapple makes a tangle point. Give the "bonus grenade effects" aspect to Warlocks and leave hunters stuck with this junk. This is entirely useless in endgame PvE, and even most middle and early game too. On The Prowl: I somewhat rescind my previous take on this, as it's not too bad after the buff, however I think it could have just been a part of Stylish Executioner or maybe Trapper's Ambush since it seems to have a similar focus. I don't think yet another invis focused aspect was needed to tac a few more effects onto something that practically already existed. Obviously Hunter is not the only class with bad aspects, but their ratio of game-changing abilities to those that change nothing and can't even be used reliable is staggeringly high. Before anyone else says it, I'll also point out the less useful Titan and Warlock aspects Arc: Juggernaut and Lightning Surge Solar: Consecration and Icarus Dash Stasis: Howl of the Storm, Cryoclasm, and Frostpulse Strand: Flechette Storm and Weavewalk Void: Controlled Demolition However, if you understand any of these aspects and how to buildcraft, even a little, most of them are just sort of okay, and not straight-up useless like the Hunter ones.

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  • Ascension: instant 15% DR and reduced enemy accuracy, with Gifted Conviction you get even more DR and damage out of it, and it's the best way to acquire Bolt Charge on a Hunter because of how many things get Jolted (and often die right after) at once. Also, Ascension can proc Sword percs, so slap on your favorite Ergo Sum and do funny things (unless they fixed this). Oh, and it lets you recover if you barely miss a jump, if you're quick enough. On Your Mark: It's not just a buff for you, but for your team. You'll find that a lot of the Solar subclass perks will affect your team, and some fragments reward you for doing this. Also, the reload buff is huge and is a great DPS tool; even the Handling buff helps with BnS swap rotations. It's not flashy, but it's supposed to fill the "gunslinger" fantasy that the subclass operates under, so it doesn't have to be. Shatterdive: Immediately return to cover after jumping in the air to deploy your Super; turns Glacier Grenade into an actual damage grenade (something Stasis lacks on every other class, barring perhaps Titans dashing through their Glaciers); it has no cooldown so you can use it to immediately get out of the air as often as you want and 3-peak around cover when needed; allows you to perform the biggest movement glitch in the game more easily and more often than everyone else. Probably the weakest in this list, but not useless. Widow's Silk: Infinite Grapple Melee is apparently bad, according to you. Plus, you can just use any other grenade and still get a second charge, something that some entire exotics exist to do. This opens a bunch of different build options, the most well-known probably being the "Moth Build" since this lets you have 3 Moth grenades instead of just 2. Having more uses of a base ability is often more powerful than a specialized, single use ability that only comes up in specific scenarios. On the Prowl: recently buffed to be usable in PvE. It's more of a "sidegrade" to Trapper's Ambush on Omnioculus builds, but can be ran in tandem with it to lean further into the support role. Free ability energy is also powerful, especially since you're probably using this with Trapper's or Vanishing Step, so getting your dodge/melee back faster lets those aspects do their jobs easier, not to mention how your allies get to throw more grenades/barricades simply because you're there. Honestly just sounds like you have no idea how these Aspects even work and wished everything was flashy and designed around soloing content.

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