Without causing severe imbalance, here are some ways Adepts could be more enticing.
• Drops with additional barrel and mag perk options (3-4 instead of just 2).
• Additional perks are available in the third and fourth column that are not present on the standard version of the weapon.
• Drops with additional 3rd and 4th column perks based on efficiency in the activity, up to ? perks.
?-• Some perks are present in different columns than on the original, allowing for different combinations of the same perks.-?
• Can be focused with additional perks for increased cost.
• Masterworks can be enhanced further, providing up to 15 to a stat rather than just 10 for example.
• Adept mods can be equipped alongside non-adept ones, for example: Counterbalance + Adept Handling could both be equipped at once on a weapon.
• Introduce a set of new Adept mods, such as Anti-Champion, something akin to Spec mods (+damage to specific enemy type), or general utility perks.
• Additional origin traits drop guaranteed (ex: Nightfall Adepts all gain Indomitability), or New universal Adept origin trait(s) exclusively available on Adept weapons.
?-• Can use multiple origin traits at once (ex: Vanguard's Vindication and Stunning Recovery)-?
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Holofoils should only be on adepts, with a slightly increased chance of dropping from what it is now.
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just make it so you can choose barrel perk you want. much simpler.
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Edited by TonnoSenpai: 5/22/2025 7:48:46 AMgood ideas, but next they are probably stopping with adepts , but old adepts should get a little buff ( if they don't make all adeps tier3/4)
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I miss how trials and GM adepts used to get unique perks. I hate that bungie has been slowly removing vender specific perks like Iron Gaze, and alacrity.
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only your last suggestion really sounds interesting to me. destiny has the most trash loot of any looter shooter currently. adepts have never, ever been interesting and will never, ever be interesting. the only reason people have ever cared about them is because they're "better" but in no way that has ever actually mattered. i don't think your suggestions are bad. i just don't think the adept system is good, and no amount of tinkering will make it good. they need a better system completely.
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Edited by TheLastNerf: 5/22/2025 2:18:40 AMexample of some of these in action: • point #2: additional perks Nightfall Weapon, let's call it "auto rifle": "auto rifle" (standard) perks: 3rd column; Dynamic Sway Reduction, Zen Moment, Feeding Frenzy 4th column; Under Pressure, Target Lock, Rampage "auto rifle (adept)" perks: 3rd column; adds Shoot to Loot 4th column; adds Firefly • point #3: performance-based additional perk options: auto rifle (adept), traditionally drops with two 3rd column perks, and one 4th column perks. However, you completed the GM with Platinum, finished with 20 revive tokens, and had less than 5 fireteam deaths: Congrats! Your "auto rifle (adept)" now drops with four 3rd column perks, and four 4th column perks. • point #4: additional perks through more costly focusing: at commander zavala, the standard weekly nightfall adept ("auto rifle (adept)") can be purchased for the traditional cost of 10 Ciphers and Glimmer, but you can spend 2 enhancement prisms on top of your purchase for the weapon to roll an additional perk in the 4th column. Not sure how this would be implemented. • point #8: new Adept mods mod examples: 1. Anti-Champion: deal increased damage to Barrier Shields, load Unstoppable Shots in reduced time, and exhaust Overload Champions in fewer hits. Defeating a Champion restores ammo to the weapon 2. Stopping Power: this weapon adapts to activity modifiers and fulfills one anti-champion capability. Increases damage to Champions and Banes by 10% 3. Unfinished Business: After finishing an enemy, this weapons gains greatly increased reload speed, stability, and handling. • point #9 adept origin traits 1. Pristine Condition: while stowed, this weapon is slowly refilled from reserves. Gain increased accuracy, stability, and flinch resistance when drawn while fully reloaded. 2. Expert Looter: has a 30% chance to double elemental pickups, orbs, or finder ammo bricks created by this weapon. While reserves are nearly empty, this chance is doubled