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Destiny 2

Discuss all things Destiny 2.
Edited by Volcanic-Pass: 5/23/2025 4:43:45 AM
17

Hunter Aspects Are Genuinely Awful

I don't know if it's because Bungie are trying to design them for PvP, or if they just hate the idea of Hunters having any form of power over some niche utility roles, but there's at least one aspect from every Hunter class that is so abhorrently bad that they can't even compare to the "bad" aspects that Titans and Warlocks have. Here are the best examples and the reasons why: Ascension: instant amplified and some jolt damage to close-by enemies for using your dodge in-air. And that's it: That's all it does... You can combo this with other aspects like Flow State to get Dodges faster, which does nothing since you have no real offensive capabilities, or with Lethal Current to Blind jolted enemies you punch (of course this can also be accomplished with Disorienting Blow). Its only a little better on Prismatic since it has Stylish Executioner to combo with. On Your Mark: reload and handling for weapons when you land precision kills, or use your dodge. Yep, a whole aspect just for loader and dexterity mod effects for all your weapons. Thrilling, really. Shatterdive: it breaks crystals and frozen enemies. No secondary effect or anything, that's all it does. It also happens to be on what is arguably the worst subclass in the game for everything, and it only gives two fragment slots to make it all the worse. Widow's Silk: two strand grenades, and your grapple makes a tangle point. Give the "bonus grenade effects" aspect to Warlocks and leave hunters stuck with this junk. This is entirely useless in endgame PvE, and even most middle and early game too. On The Prowl: I somewhat rescind my previous take on this, as it's not too bad after the buff, however I think it could have just been a part of Stylish Executioner or maybe Trapper's Ambush since it seems to have a similar focus. I don't think yet another invis focused aspect was needed to tac a few more effects onto something that practically already existed. Obviously Hunter is not the only class with bad aspects, but their ratio of game-changing abilities to those that change nothing and can't even be used reliable is staggeringly high. Before anyone else says it, I'll also point out the less useful Titan and Warlock aspects Arc: Juggernaut and Lightning Surge Solar: Consecration and Icarus Dash Stasis: Howl of the Storm, Cryoclasm, and Frostpulse Strand: Flechette Storm and Weavewalk Void: Controlled Demolition However, if you understand any of these aspects and how to buildcraft, even a little, most of them are just sort of okay, and not straight-up useless like the Hunter ones.

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  • "Hunter aspects are trash"- I cannot tell you how incorrect this statement is. Let me let you in on a secret: pretty much all aspects in the game are trash if you only consider them by themselves, as you have done. Which, in a game like Destiny, you can't really do. Aspects, like any part of a build, need to be built into. If you just look at them alone and slap them on without regard to other areas of your build, of course you are going to struggle as you have been. You say Ascension is one of the most terrible aspects of the game. My guy, do you not realise how powerful Ascension is? You call it just a support tool... No, it is crowd control. It is utility. It is offense. It is defense. It is maneuverability. It is a survival tool. Against ground based melee enemies, you laugh in their faces, and against Guardians that probably won't think to look up, you are a god. And don't get me started about the synergy this thing has, especially now with the buffs they gave it. The ability to reload guns and restore melee depending on your dodge type should not be underestimated, especially if you are well practiced at landing shots from the air. A fave tactic of mine is to pepper foes from on high with Withering Blades and Lost Signal, before using another Ascension near any remaining enemies to get back another Withering Blades charge. Combined with Winter's Shroud whose ability to restore class energy faster triggers off ANY slow effect (which Withering Blades provides in addition to the Shroud itself), the fragment that provides class energy back if you are buffed (which Ascension provides by amplifying), and the fact I use this with Innermost Light and Coyote, suddenly, I'm deadly. And that's before I round it off with a grapple for even more confusion. That's just one build around one of the aspects you mention. Others have mentioned about others. They do exist. But as I say, if you just consider things by themselves without considering how to build around them, then of course, they fall short. Just ask Solar Titan mains about Consecration. An aspect not worth it on the base class because you have to build too much into it to make it work, and overshadowed completely by its prismatic variant even with the nerfs.

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