So, the entire Void Hunter subclass is centered on being Invisible as a "support" buff to your allies and youself.
But here's the problem: Invisibility completely removes you from the fight, unlike every single other Subclass buff. You cannot perform any offensive actions, or the buff will immediate be self-removed, which is again, unlike every other subclass buff. You can't even Blink or Finisher without it breaking.
Invisibility also doesn't stop enemies from attacking "at" you, and you can still be "seen" if you sprint, double jump, or dodge.
The buff is decent for yourself in hard content, but it's a terrible support ability, because we aren't cowering at the sight of a boss in GMs anymore.
Unlike other support Subclasses, Dawnblade and Sentinel for example, Nightstalker has basically 0 offensive capabilities without an exotic, unless you consider Stylish Executioner (which is designed in a really awkward way, and weaken punches don't even count as "powered" melees), as offensive, but it still pales in comparison to the incredible Aspects that these other subclasses get.
Snare Bomb is for utility only, but has been drastically nerfed due to PvP, and it's the only available melee ability.
Deadfall is great for your team, but doesn't help you a ton without an exotic for fast regen. Quiver is in a weird spot where it's trying to be Deadfall, but can't, and the damage is awful. Spectral Blades has awful hit registration, poor duration (because of PvP nerfs), and mid damage to even weak enemies.
All in all, the subclass has bad abilities, bad support, bad aspects, and is centered on a bad subclass buff.
-
I mean, clearing waves of ads with your super helps the team quite a bit in tough situations. It blinds, weakens and makes it easy to clear them all if you target a beefy target. You get rewarded invis for putting some work in if using Stylish and On the Prowl. And it doesn’t have team support? Trapper’s Ambush makes anyone, and yourself, invis as does Prowl. Yes, Void Hunter needs some variety when it comes to melees, and more unique Aspects but, in no way is the subclass bad outside of PvP. It’s been a monster in crucible because of how they designed On the Prowl, buffed the hell outta RDMs and handed us a pulse that puts the game on easy mode for no tradeoff. My whole kit supports my team in harder content and that’s where it shines the most. A more offensive playstyle is there in the kit, Quiver and Spectral Blades offer that. Quiver does damage and Spectrals is for the players who want to be up close and personal with the enemy. Shadowshot offers the more passive playstyle with quite a bit of payoff as you make orbs and wipe out the ads. So no, Nightstalker isn’t only good in PvP.