Stop putting timers on everything...
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I'd be fine with timers if it weren't for the fact they keep nerfing us like 4 times over then buff the enemy just as much. Or in the case of COB for example, they didn't decide to stack modifiers on top of each other in an activity with escalating difficulty to the point of overkill and NO ONE is having fun. Modifiers like Bulwark and Sharpen and how you can't finish one without finishing the other, Ritual and Taken Ignitions, or like this week in COB, keep spawning those spikes under you like every 5 seconds against some bosses while you're in the ritual circle. And all the shriekers and moths everywhere certainly doesn't help in the "fun" aspect. Even more so when you're on controller because it's hard as hell to hit some moths thanks to them not having AA and their hit boxes being model accurate if not smaller. I'm sorry, but if modifiers like these practically force players to use a specific weapon like Arbalest (which almost no one uses) to work around/ negate the "challenge", or players are getting gunned down almost as quickly as they're spawning because of bs like that, no competent game developer would say that's balanced or fun. There's a HUGE difference between a challenge and what is clearly ideas from the shotgun method on a dart board. And just think, they're going to no doubt make the game even more bs come next season in most if not every way.