Stop putting timers on everything...
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eliteg
D2 pvp = A 💩 show - 6/1/2025 12:29:08 AM
I want meaningful mechanics. Like the boss is immune because there is a shield, this shield didn't come from nowhere.. its either innate (boss's ability), natural (a frikkin rock is in the way) or some device/mechanism is clearly causing the shielding and so... I want to shoot the boss but I cannot clearly because these things must be taken down. Immune for immune's sake just blows.. cause you are taken out of whatever adventure you are on and you know its just a puzzle/farm loop. So same with timers.. if there is a friggin bomb thats about to go off.. ok fine place it there. Enrage timer for no specific reason other than to make it impassable for solos and those wanting to use a different playstyle.. seems like you've coded against the player.. rather than coding a challenge for the guardian in the story. I admit its gonna be difficult to scale the damage.. or make it make sense... but thats the job.. thats how you can make great games. Sometimes it works out... the original Onslaught (after some tuning) became a great activity worthy of joining the core lists. It has been neglected too much in terms of rewards (as many have no need for those items).. but the activity itself even though making little sense with the adu and beaming to a ship temporarily works out balance-wise (I feel) to be very enjoyable.. you kinda need 2ish that know what they are doing.. and I think the pass rate is like 80-90% not 100%... so it just works out.. lets you basically use anything (in regular version). Anyway its tricky and I hope they can be thoughtful of the activities and personally want more of the everybody doing 6 or more guardian activities to showcase the season story and some cool loot. ...must say there are positive signs in there like ROTN in general with explorer solo and matchmade... I just hope this same concept keeps going and being built on.