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Destiny 2

Discuss all things Destiny 2.
Edited by Sylok, The Defiled!: 6/5/2025 8:09:56 AM
54

Bungie. Do NOT reduce Fragment Slots.

[quote]In the build we were playing, some of the most powerful Aspects have had the number of Fragments they grant reduced to one.[b] Specifically: Consecration, Feed the Void, Stylish Executioner and Knockout[/b]. I get that those have been dominant to the point of feeling like auto-includes, but historically whenever an Aspect has only had one Fragment it feels anemic in terms of build crafting. What's your take on that?[/quote] Quote: from PCgamer journalist [b]Response from Tyson Green (Destiny 2 Game Director): [/b] (In the Spoiler----Too big for the Post) [spoiler]Green: Yeah, I mean, it's always a push and pull with balance. In PvE, I tend to be pretty liberal about things being overpowered. [b]Where I get on board with substantial changes to power is when players feel like they're being compelled to use a particular option[/b].[b] With Fragment slots, unfortunately it's a very binary thing where you either have one or you have two, and that's a huge delta between those alternatives.[/b] Ideally, you'd grab the damage numbers and dial them differently, but sometimes we do a big swing in our balancing to assess what the impact is. Does it correct the behavior that we were seeing in-game, and if so did it create a new worst behavior? [b]Sometimes we walk those back. We've walked decisions back in the past where we haven't been happy with the result.[/b][/spoiler] [b]The Issue with this stance should be very clear.[/b] [b]Feed the Void - Knockout - Stylish Executioner[/b] ARE ALL [b]survivability aspects[/b] [u]This game has been balanced around those aspects.[/u] The Sandbox has been balanced around these aspects. [b]Most aspects & suviability exotics got nerfed hard or are just not great to use.[/b] Look at Banner of War titan. Look at Lorely Splendor Look at how they nerfed knockout & then reverted that change.... Look at Graviton Forfeit Look at Cyrtarache's Facade [b]Why? Because some of what i listed were the[u] dominant choices.[/u][/b] [quote]Where I get on board with substantial changes to power is when players feel like they're being compelled to use a particular option[/quote] Barely any new aspects are added year after year. ----Stasis hasn't gotten any new aspects. ----The Light subclasses barely changed at all (adding some that enhanced what you were already doing) [b]So there's no changes to gameplay or nothing new for people to use/ Swap off to.[/b] *No aspects to replace Feed the Void, Knockout, Banner of War, Electrostatic mind, ETC. -Therefore limiting build creativity & viability -why does warlock have so many melee exotics & yet the only melee build we have is on prismatic warlock??? Give us some melee aspects, C'MON! Barely any new exotics are added/change. [b]The exotics that do ship are forgettable, bad, & niche [/b] -[b]Blastweave Striders[/b] (Which is still unusable & impractical) -[b]Balance of Power[/b] -Khepri's Sting -Promethium Spur -[b]Willful Ignorance[/b] So many more examples [b]Or how about redundancy [/b] -Speakers sight VS Boots of the Assembler (same functionality) -Wormgod's caress vs Synthos vs Willful Ignornace (overlapping functionality) -Fallen sunstar VS crown of tempests (literally the same exotic lol) Too many cases of redundancy, too many exotics that are just lesser counterparts of the former ....... 3/9 of the exotics (not counting the class item) from Final Shape are impractical gimmicks. & There are very little exotic options to begin with, that could even compete with Aspects due to shortsighted game design. [b]HARDLY anything changes in this game.[/b] [b]And the moment it does & people flock to it, it immediately gets nerfed & we're back in the stale stagnant meta we just left. [/b] Osmiomancy Class item. Knockout Titan Banner of War titan Combination Blow Hunter + 2-3 years worth of nerfs TLDR: Because nothing gets added to this game (nothing worthwhile), The same old stuff is still viable & usable & to Bungie that is a problem.....[u]Because they don't add good stuff to the game to get people to switch off the stuff that Bungie doesn't like or deems 'too dominant'....because for us, it's out of necessity[/u] [b]Nerfing the fragment slots doesn't do anything when those aspects are necessary for a lot of content & viable builds in the game. [/b] - It just hurts the game. - and it hurts a lot of buildcrafting Nerfs Limit Creativity Buffs expand it. [quote]Sometimes we walk those back. We've walked decisions back in the past where we haven't been happy with the result[/quote] So reverse this NOW. This is the wrong direction & the wrong mindset to take with this game. [b]Edit:[/b] [url]https://x.com/Destiny2Team/status/1930298425074913344[/url] Quote is in the spoiler - Highlighted section is what i'll be discussing [spoiler]Re: Prismatic Subclass Tuning - Fragments During our hands-on preview for Destiny 2: The Edge of Fate, we shared an early look at Prismatic tuning planned for Destiny 2 Update 9.0.0. This tuning pass reduced the number of Fragments that could be placed on various Aspects, as we've found the Prismatic subclasses have been a bit hot since release. Certain Prismatic builds have increased damage output and survivability to a point where some challenges can feel trivial, and bringing everything else up to Prismatic's level wouldn't help to solve this issue in a healthy manner. We see this conversation about "power creep" frequently, which is why we take time to tune things up or down during release timelines; this gives us an opportunity to reign in outliers when new content is coming online. While we're still planning an overall tuning pass for Prismatic for a future date, featuring buffs alongside other changes, we'll be changing our approach for The Edge of Fate a bit in response to your feedback. Aspects that were originally planned to be reduced to 1 fragment slot will remain at 2. We feel this is a good middle ground where some of the more potent Aspects are being tuned down, but not too much. Of course, we'll be playtesting this change internally before The Edge of Fate launch as well to make sure it's the right decision. Here's the list of Aspects per class and planned changes to Fragment slots: [b]Titan - Consecration 3 -> 2 (reverted from 1) - Knockout remains at 2 (reverted from 1) [/b] [b]Hunter - Stylish Executioner remains at 2 (reverted from 1) - Ascension 3 -> 2 - Winter’s Shroud 3 -> 2 [/b] [b]Warlock - Feed the Void remains at 2 (reverted from 1) - Hellion 3-> 2 - Bleak Watcher 3 -> 2 [/b] With many changes coming to our stat system, gear tiering, and armor 3.0, we still see Prismatic as an incredible option for the ad-clearing or boss-DPS focused players among you. We're looking forward to seeing how you experiment with Prismatic and alternate subclasses at launch. As always, we'll be watching your feedback once the changes go live.[/spoiler] [b]So we're just going to nerf Fragment slots REGARDLESS?[/b] Prismatic Fragments are NOT the issue here Some of these fragments are borderline fun/useless "While transcendent Ability final blows explode" + 10 intellect Like with this change NOBODY will be using this fragment, [b]it was just there for the fun of it.[/b] Nobody will be using the Finisher Fragment,[b] as its just a fun/useless eye-candy fragment.[/b] The only thing you're doing with this change is making the game LESS FUN to play. That is ALL you're doing with this change. INSTEAD: go make more aspects Go make pure subclasses better - they need the help that they should've gotten 2-3 years ago. [b]You made good headway with the arc subclass this episode NOW DO IT FOR THE REST.[/b] [u]Nerfing fragment slots DOES NOTHING but make YOUR GAME less fun to play & less interactive. [/u] Nerfing Fragment slots does NOT change the under-performance of [b]lack luster designed aspects[/b] like: - weavewalk, -frostpulse, -2/4 of Arc titan's kit -and plenty more... [b]You want people to swap off of prismatic? Do your job and develop the other subclasses that you HEAVILY nerfed in the past.[/b] [b]You want more early feedback?: Give Pure subclasses 3 aspects to choose from Give Pure subclasses 5 fragments to choose from ADD more aspects to pure subclasses!!! ADD STUFF to the game[/b] Buff the pure subclass exotics [b]LITERALLY DO ANYTHING MAN.[/b] Just not this....

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  • Edited by TripleF73: 6/5/2025 4:51:57 PM
    Another point I want you to address with this stupid decision Bungie. I have 93 -blam!--ing loadouts. 30 on my characters and the other 63 on DIM. Approximately half of them are Prismatic builds. So you now expect me to -blam!- about changing 43 builds to accommodate your asinine decision in reducing the fragments on the aspects? The more time I spend -blam!--ing about is less time playing. A lot of my Destiny playtime since TFS is not actually playing the -blam!- game, it’s pissing about making and testing builds. No -blam!--ing wonder the casuals left. And now you’re doubling down, making people like me say, “F**k it, I’m done!!” Apart from my other complaints on here and elsewhere about EoF, this realisation of having to spend hours messing about with my builds, has made me realise that you truly don’t give a flying f**k about this game or your community. If you did you wouldn’t waste our precious time with this 🐂 💩 decision and its moronic consequences on your player base. Hope springs eternal that Sony guts you as a lesson for killing the golden goose that was Destiny. GFY Bungie.

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    • I’ve posted here before, but now I’m really mad after watching Rick Cactus. And no it’s not because of Rick Cactus. Bungie have effectively killed any incentive to play now and if you hated sunsetting then you’ll hate this more as it more deceptive and underhand. Sunsetting 2.0 is here. https://www.bungie.net/en/Forum/Post/264780275/0/0

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    • This all because of that loser mf salt AGAIN. I swear bungie devs cant think for themselves or do anything themselves. Either they're tailoring the game to the .1% sweats using their ideas or stealing art for a game. Nothing bungie does feels original anymore. Hate to say it but i hope this expansion fails and sony starts firing some of these trash devs. Time to trim the fat.

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      • Good thing I didn't pre-order. It's about time. It's been a good run. But if they keep adding stupid modifiers and new abilities for enemies, we should be stronger or let our light level matter again.

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        • Even more weakness creep? Count me out

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          • bungie!!!!! leave them alone put the fragments back they were fine the way they were originally were at!!! and you think now that i read all this bull it's now making me not want to buy the new release/expansion!!!! your pushing me farther away from your game!!!!

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          • I just started using Prismatic Warlock like 1 month ago and now this happens, dammit....

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          • I was so hopeful they were going to do a pass at solar like they did with arc and bolt charge. Especially because solar titan and hunter are missing an aspect (along with voidlock). This just feels like lazy game design. I'm genuinely concerned that the idea of consecration titan having only 2 fragment slots for "buildcrafting" was approved by Bungie. Instead of putting in work and testing new aspects/changes to incentivize using new stuff they opt for simply neutering stuff that is currently popular. I think that actively embracing this roll of being the "fun police" is in bad faith to the game. It's a videogame and we play it to have fun...Or did that idea just get lost?

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          • I quit playing back in revenant, but thought “I’ll take a look at the forums and see what’s going on.” Never have I been more glad that I quit this garbage game than right now. Plus, I am absolutely positive bungie is determined to push destiny to the back in hopes that their other sinking ship “marathon” will take off. Why sony hasn’t shut them down and given the games to better studios is beyond me.

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            • They've walked it back a bit. https://x.com/Destiny2Team/status/1930298425074913344?t=1dypQILqEJvAROLcAAQoow&s=19 Must be really desperate over there.

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              • Whenever I wonder if I made the right decision to not buy tfs and just stop giving them any money, Bungie never fails to reassure me that they're garbage.

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                • I genuinely hope everyone sees this and realizes this is the bs that drove so many players away. Taking away power, in a power fantasy looter shooter.... But by all means, lets continue taking advice for game direction from pvp sweats, tryhards, and streamers right? At least in D1, newer players could hop into crucible and feel powerful, once they find a loudout they feel comfy with. Everyone was killing everyone back then. Nades flying left and right. Titans mid air dodging. Shottys, fusions, autos, scouts, pulses, and hc's all going brrr. Now the concept of killing our enemies to then wear them/craft them into weapons, to further slaughter our enemies is essentially gone....

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                  • It's worth noting that while yes, the games current balance has been tuned around these aspects and in the current balance not having them or having them nerfed would be a big deal the entire game is being massively rebalanced. I think it would be foolish to assume the place that anything we currently have is going to be in with the rebalances coming. We are likely going to have the biggest shakeup that d2 has seen since forsaken. We won't really know what that looks like till it's happened.

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                    • - what they need to do is add more aspects to prismatic, more melees, more grenade types, then they wouldn't be hyper focused on one playstyle. - then add a duo-matic subclass for stassis and strand to be mushed together into one. ( unnessessary but why-not ) - then add a trimatic subclass for arc/solar/void to be mushed together into one. ( unnessessary but why-not ) - and just keep adding stuff into prismatic little by little over a few years until there is only one mega subclass.

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                    • Make sure to let salt know how much the community hates him

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                      • They should leave the board open then adjust aspects and fragments individually so everyone can have a max set no matter what they are using...yes it will be broken at first but they could easily tone things down as time goes a little at a time... rather than all at once....

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                        • I'd love to see the analytics on post witch queen participation in strikes, public events, and bounties in general. It seems like almost everything they do is antithetical to the core intent and purpose of the game itself. I seriously want to know what this is really about. Are they trying to revert supers back to their intended purpose, i.e., ooh crap moments and min boss/champions/ bosses.. ? That's fine. What about the weapons?. I know I'm re-saying what OP stated.. I'm just thinking out loud. These changes seem shortsighted

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                        • Honestly, I usually think these types of posts are overblown but I have to hard agree. There is no reason that an aspect should have only one fragment slot. If an aspect is be overly used to the point of universal use it says far more about the utility and strength of it competing aspects rather than it. Voidwalker is an excellent example of this condition; feed the void is almost universally used because Chaos Accelerant has reached relic status in how its mechanics and power is derived and although strong Child of the Old Gods offers little benefit to neutral play on its own. D2 devs, please before nerfing FtV and other aspects understand what’s causing their high usage.

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                          • With these nerfs we better see a massive number of reworks on exotic armor because this is game changer and not in a good way either especially when you constantly keep nuking our survivability while keep Improving enemies with infinite ad spawn and ridiculous hard hitting damage knowing most of the classes have very low to no survivability what so ever Majority of our exotics are outdated or flat out useless even the new warlock and hunter exotics were underwhelming

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                            • Full agree on eveything OP just said... the reported changes coming kinda makes me sad tbh. Nerfs nerfs nerfs everywhere. Those things are not OP it's just that almost everything else is just umbelievably underpowered!

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                              • 5
                                TheLastBlackKnight
                                TheLastBlackKnight

                                check my clan description please. - old

                                If they set feed the void to 1 fragment slot they essentially kill prismatic warlock for many people. (I don’t use it but was planning to with the new DLC, I won’t now tho)

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                                • bro feed the void isn’t even that crazy, that’s so dumb if true lmao

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                                  • Nerfs, nerfs, and more nerfs. Bungie just can't seem to do anything but nerf. Their buffs are non-existant other than when it comes to enemies so I ask, are they actually actively trying to kill their game?

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                                    • Edited by Olórin: 6/4/2025 9:43:27 PM
                                      If they don't want certain builds to contain "Must have" aspects status, then why don't they just... Oh, idk... BUFF the aspects that have lower usage!? Why is it so easy for them to acknowledge the reason why we use some Aspects, yet it's difficult for them to realise we have a lack of options for builds due to their neglected treatment towards the other remaining Aspects. I see other games with build crafting and sigh outloud due to how indepth their builds can go. F- it I'm gunna straight up say it - Prismatic should have all Subclasses tied into it. Let us build!

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                                    • 11
                                      I just canceled my pre order. My devour is nerfed. My devour build nerfed. No new void super or aspect. Instead we get more turret support. I think I'm done!

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                                      • Lololololololol

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