I decided to fix Unbreakable first thing first the naming sucks let's change that to Abyssal Vessel the naming well make sense in a second. The new effect would read as "Hold grenade to consume charge and create a frontal shield that draws attention and blocks damage. Gain Void OS while blocking and blocking damage refills Grenade after the duration of Abyssal Vessel" This change just shoves Ursa into the base version of the ability the new portion I'm adding would state "Damage blocked by shield will clad you in void light afterwards passively granting Void OS" I'm thinking 5 seconds at base and 30 seconds if you hit max charge on Abyssal Vessel (In PvP Void OS doesn't Regen when taking damage in PvE it does) with the duration increasing based upon Total damage blocked while holding the shield. This rework would allow Void Titans to finally have a consistent way to get Void OS that has synergy with the void kit because of Devour for Grenade energy and Offensive Bulwark to grant more grenade energy while you have Void OS. To compliment this change I would also allow base melees performed with void OS to count as powered melee which would proc Controlled Demolition and this would not be broken as this is already in the game however the interaction currently only works with Controlled Demolition and Offensive Bulwark I would just extend that powered melee effect to just having a Void OS. and don't worry I haven't forgotten about Ursa that would be changed to read "Taking damage while guarding with Unbreakable, Sentinel Shield, or While having a Void OS Grants 15% DR for 10 seconds. Abyssal Vessel reaches max effect faster (Less damage required to be blocked to fill the meter). Damaged blocked by Void OS gives 10% grenade energy with a 1 second cool down. Damage blocked by Ward of Dawn and Sentinel Shield return super energy 5% per hit till 50% max with a 1 second cool down between activations
Thanks for coming to my Ted Talk
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