The game is becoming more difficult year after year and I think Bungie is losing players because of it. We don't hear from them, because they are gone, they just leave.
I think things have steered to much towards movement, making it so that players must zip around everywhere to survive. Which is a little harder to do on controller(console) than mouse and keyboard.
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I just deleted my other thoughts on this because I don't feel like listening to elitist comments. I was merely expressing my opinion that this game is leaning towards being too sweaty for casual gaming. I think a lot of us don't really care about raids, dungeons, and exotic missions. They are not worth the time and effort.
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Edited by BackdoorBacon: 6/5/2025 7:49:09 PMI haven’t seen anybody talking about the effect of losing the damage reduction tied to resilience will have on difficulty. at max (200) the new heath stat gives only +20 shield health and no damage reduction at any tier level. It is entirely possible they retuned incoming damage to be less than what a minimum resilience guardian will receive in the current system, but we have no information on that. I’m sure other side effects of the new system will surface as well, such as how will it effect ward of dawn health, which scales off resilience Edit: today’s TWAB stated that resilience is set to 100 for all guardians in the new system. So DR should be the same values in the new system