This glaive change has less to do with melee changes and more about seeing if players will accept weapons being made useless and [i]requiring[/i] a build for [b]basic performance. [/b]
Cause it’s awfully coincidental that they pull this right when they are making weapon damage a stat, right?
Everything I see defending it only talks about glaives, not the trade offs you’ll have to make to make them good.
They are saying ‘hey you can do more damage than ever with [i]one[/i] thing at the cost of everything else, it’s a buff!’
Bungie could have kept the baseline the same and just lessened the bonus totals to keep it in line. Instead they now penalize you for not weapon building.
And because players have been conditioned with meta min-maxing mentality, they only see the max and ignore the minimums.
Remember, you will only have one full set or two partials.
Weapons, abilities, health/regen, utilities?
This is going to be such a crap show.
Better cancel those preorders.
English
#destiny2
-
The trade offs? You mean the higher ceiling you can achieve by building into a specific stat? Why would I want shield regen or health on orb pickup when I’m running devour or restoration and I can focus on the stats that actually matter and make my build even better then it is now. Why would I run melee or weapons if I’m focusing on super uptime and grenade spam? Why would I care about class ability uptime or grenade if I’m running a heavily melee focused build on Titan? If you want generic gameplay, with no added benefit due to lack of “losing out” on every stat then go for a 70 stat total across all stats. If you don’t know how to build craft and make valuable trade offs then just say that. Problem solved.
-
It just sounds worse and worse the more I learn about this expansion having to build into weapons it’s such a bad move
-
Just feels like all of these changes are geared towards hardcore grinders ... casuals just won't have the time and new lights will just be more confused. 🤷
-
Edited by Mark, Scholar of Stars: 6/21/2025 2:09:49 PMI remember a related system from The Division 2. In 2019, Massive Entertainment did the same at the start with the game. They reverted the whole armor system a few months later to an open type. With relaunching mod slots, stats, plus talents of set pieces as "Jack of All Trades," leaving the options to the players instead of dictating them to how and when. Those changes took place because a lot of people complained about the quantity of time investment to get a specific set piece and regarding the rarity of it. Today, there are activities where you can acquire weapons and set pieces of the type and brand you want. Also included in the open world. A year ago, Massive Entertainment wanted for Division 2 an equal seasonal model like Diablo 4, with the result that a huge part of the community was against that new model. Successfully. It wasn't executed at all. They're not perfect, but one has to credit their willingness to compromise. Edit: Text correction
-
Glaives are one of those weapons I only use when they're part of the artifact, and I have a feeling I'm not alone in that.
-
What's real fun is that even if you go all-in for Glaives, they still end up doing less damage than they do on Live thanks to the huge nerfs to their base damage as "compensation." Only Hunters manage to squeak by with slightly higher performance, and that's only because of Combination Blow. Everyone else is weaker no matter what you end up doing with them.
-
You don’t owe Bungie anything. They have to earn your business. If you’re uncomfortable with any of the changes coming, uncomfortable with the amount or quality of content being offered, and/or are uncomfortable with the direction the new leadership is taking the game or have a lack of trust - just hold off on your pre-orders and wait a month to read reviews before making your decision. The only feedback upper management and executives understand is increasing or decreasing sales numbers and doing your research to make an informed and smart purchase is just being a responsible consumer.
-
-blam!- build crafting. It's always the same, use the obvious meta choice, or invest every slot into playing in one hyper specific way just to even begin to compete with the obvious meta choices. Destiny was so much better without the build focus nonsense.
-
Meh, glaives were always bad and I never use them so these changes don't affect me one bit.