This glaive change has less to do with melee changes and more about seeing if players will accept weapons being made useless and [i]requiring[/i] a build for [b]basic performance. [/b]
Cause it’s awfully coincidental that they pull this right when they are making weapon damage a stat, right?
Everything I see defending it only talks about glaives, not the trade offs you’ll have to make to make them good.
They are saying ‘hey you can do more damage than ever with [i]one[/i] thing at the cost of everything else, it’s a buff!’
Bungie could have kept the baseline the same and just lessened the bonus totals to keep it in line. Instead they now penalize you for not weapon building.
And because players have been conditioned with meta min-maxing mentality, they only see the max and ignore the minimums.
Remember, you will only have one full set or two partials.
Weapons, abilities, health/regen, utilities?
This is going to be such a crap show.
Better cancel those preorders.
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The trade offs? You mean the higher ceiling you can achieve by building into a specific stat? Why would I want shield regen or health on orb pickup when I’m running devour or restoration and I can focus on the stats that actually matter and make my build even better then it is now. Why would I run melee or weapons if I’m focusing on super uptime and grenade spam? Why would I care about class ability uptime or grenade if I’m running a heavily melee focused build on Titan? If you want generic gameplay, with no added benefit due to lack of “losing out” on every stat then go for a 70 stat total across all stats. If you don’t know how to build craft and make valuable trade offs then just say that. Problem solved.