JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by MC 077 Lasombra: 6/20/2025 10:43:21 PM
9

They want to see if we will accept weapons requiring builds now

This glaive change has less to do with melee changes and more about seeing if players will accept weapons being made useless and [i]requiring[/i] a build for [b]basic performance. [/b] Cause it’s awfully coincidental that they pull this right when they are making weapon damage a stat, right? Everything I see defending it only talks about glaives, not the trade offs you’ll have to make to make them good. They are saying ‘hey you can do more damage than ever with [i]one[/i] thing at the cost of everything else, it’s a buff!’ Bungie could have kept the baseline the same and just lessened the bonus totals to keep it in line. Instead they now penalize you for not weapon building. And because players have been conditioned with meta min-maxing mentality, they only see the max and ignore the minimums. Remember, you will only have one full set or two partials. Weapons, abilities, health/regen, utilities? This is going to be such a crap show. Better cancel those preorders.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • What's real fun is that even if you go all-in for Glaives, they still end up doing less damage than they do on Live thanks to the huge nerfs to their base damage as "compensation." Only Hunters manage to squeak by with slightly higher performance, and that's only because of Combination Blow. Everyone else is weaker no matter what you end up doing with them.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon