This glaive change has less to do with melee changes and more about seeing if players will accept weapons being made useless and [i]requiring[/i] a build for [b]basic performance. [/b]
Cause it’s awfully coincidental that they pull this right when they are making weapon damage a stat, right?
Everything I see defending it only talks about glaives, not the trade offs you’ll have to make to make them good.
They are saying ‘hey you can do more damage than ever with [i]one[/i] thing at the cost of everything else, it’s a buff!’
Bungie could have kept the baseline the same and just lessened the bonus totals to keep it in line. Instead they now penalize you for not weapon building.
And because players have been conditioned with meta min-maxing mentality, they only see the max and ignore the minimums.
Remember, you will only have one full set or two partials.
Weapons, abilities, health/regen, utilities?
This is going to be such a crap show.
Better cancel those preorders.
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Edited by Mark, Scholar of Stars: 6/21/2025 2:09:49 PMI remember a related system from The Division 2. In 2019, Massive Entertainment did the same at the start with the game. They reverted the whole armor system a few months later to an open type. With relaunching mod slots, stats, plus talents of set pieces as "Jack of All Trades," leaving the options to the players instead of dictating them to how and when. Those changes took place because a lot of people complained about the quantity of time investment to get a specific set piece and regarding the rarity of it. Today, there are activities where you can acquire weapons and set pieces of the type and brand you want. Also included in the open world. A year ago, Massive Entertainment wanted for Division 2 an equal seasonal model like Diablo 4, with the result that a huge part of the community was against that new model. Successfully. It wasn't executed at all. They're not perfect, but one has to credit their willingness to compromise. Edit: Text correction