That super needs a total rework in PvP.
Hammers hit a player, explodes, creates a sunspot yet no damage is done.
Can be countered by pretty much any other super. And other supers perfectly tank a direct hammer hit.
Damage resistance is like nonexistent.
Casting explosion is like a firecracker.
Hammers can explode midair if shot.
FOR THE LOVE OF GOD ADD TRACKING!
Back in D1 we had it!!
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I haven't seen a problem with it. It's always been 1 hit kills [b]when you aim[/b] against unsupered players, and 2 hits against supered players.
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Edited by Graviton Lance: 6/22/2025 10:36:15 PMIf roaring flames is getting a 200% buff to solar abilities and it’s not just the melee they mentioned, then HoS will do just fine. It’s also benefitting from the super stat giving 45% more damage at 200 stat investment, which is just free bonus damage. I know you mentioned PvP, but it should still translate over regardless.
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It gets tracking with a fragment. It had tracking in D1 if you selected that perk just like you can select the solar fragment to give super projectiles tracking.
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I think it's more about network than HoS Sometimes connections in 6s are crazy.