That super needs a total rework in PvP.
Hammers hit a player, explodes, creates a sunspot yet no damage is done.
Can be countered by pretty much any other super. And other supers perfectly tank a direct hammer hit.
Damage resistance is like nonexistent.
Casting explosion is like a firecracker.
Hammers can explode midair if shot.
FOR THE LOVE OF GOD ADD TRACKING!
Back in D1 we had it!!
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I haven't seen a problem with it. It's always been 1 hit kills [b]when you aim[/b] against unsupered players, and 2 hits against supered players.