Warlocks don’t really have many good options to boost melee damage besides Winter’s Guile and Spirit of Synthoceps (Prismatic). None of the subclasses have Aspects or anything that lets us really build around melee, especially with the changes coming to Glaive melee. Feels like Warlocks are kinda getting left out here.
[spoiler]I guess I should make this clear: the main concern is the change to Glaive melee. It's getting a significant nerf (40% against red bars, and 50% against bosses) to prevent Hunters and (especially) Titans from being able to stack insane melee damage boosts on them.
But this ultimately makes Glaives, at base, weaker than they currently are for Warlocks unless they're using Winter's Guile or Spirit of Synthoceps, since they have no Subclass abilities that boost your unpowered melee damage.[/spoiler]
-
Yeah it always sort of been like that. Hunters have barely anything to do with Grenades or in the current state barely any decent self sustain methods including no additional methods for restoration outside of sprites/healing grenade. They do have a couple of decent self sustains but just as with Warlocks melee, a couple. I personally find that despite being the “melee” class, Titans actually probably have the best balanced access to different gameplay loops. They have touch of thunder grenades, good support and amazing self sustain. TC for insane burst damage. And most notably storms keep, which has been an absolute success.