Hi, I've been using Blink since D1 (its my absolute favorite jump in the game) but I've been having trouble with it... honestly for as long as I can remember. The problem is I have a hard time justifying any usage of it. A full blink charge is less than 1/4th the distance of strafe glide and even using Blink -> Sword swipe (non-eager edge) -> Blink, lands you still about 10% shorter than strafe glide on the same mobility. Additionally, there are multiple different encounters that simply cannot be completed without adding a sword, a sword with eager edge, or a sword with eager edge and Astrocyte verse. While I've managed to successfully improvise ways to use blink successfully it is the only jump in the game that you need to alter your entire build around. Then on top of the fact that it becomes extremely difficult to do any jumping puzzle the added fact that the jump disables after two uses which both slows the rate of play and frequently prevents progress (like during the final traversal area in VoG). Mechanically Blink also struggles to perfrom in comparison to all the other jumps due to its difficultly interacting with ledges (I've found that looking up at the sky makes it more successful) and the fact that blink stretches your whole hitbox instead of allowing for good cover play in PvP you still can be killed even if they never actually see you out of cover as well as allowing for you to be killed by explosions in PvE even when your camera has moved fully away. While blink is still my favorite jump I would really appreciate it being looked at.
Edit: With PvP having been mention I'd like to also bring up that it is the only jump in the game that doesn't just unready the weapon like how sprinting does but that it holsters the weapon like I'm swapping weapons. additionally the fact that it also removes radar completely and the jump can be interrupted by players in the environment because it stretches your hitbox create massive limitations on using blink to a even semi-decent capacity.
also the lack of visual indication for where blink will go creates a ton of frustration for precise movement. Furthermore, it being the only jump that mobility has no effect on other than how high my base jump goes (yes I am aware of the stat changes but it should be said regardless).
To further cement just how underperforming blink is. When Esoterickk does challenge runs he runs blink but he can't just run blink he needs a sword and not only a sword but Astrocyte Verse. Meaning that the person whose beaten a GM without even using WASD uses TWO peices of gear to beat encounters with a jump because its unrealistic or even impossible to not use them.
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Yes improve the Blink, but also give it to the Titans, Titans need quit staring and start Blinking.