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Destiny 2

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6/24/2025 5:53:40 PM
18

New/Featured gear sounds like watered-down sunsetting that will force players to refarm gear with each new content drop

While a 5-10% weapons damage boost or a 5-15 armor DR boost doesn't sound like much, I can definitely see a scenario where players kick player from fireteams because they're not running the latest and greatest gear. It also has me concerned for exotics who will apparently be power crept unless bungie regularly updates them. Not to mention, who will honestly want to regrind their T5 gear every 6 months? That's a lot of RNG to wade through, plus they might not even offer an archetype you like that season.

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  • First off u ain't getting tier 5 until the end of each season. So ur lucky if u even get to use a tier 5 armor set/weapon for a month. And then they force u to go back to tier 3 for end game content of the next season why waste uur time grinding at all.

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  • This is honestly the issue I am most concerned about out of all the upcoming additions and changes. On the Exotic angle, Bungie has said they'll rotate Exotics in and out counting as 'Seasonal Gear' (so like how Antichamp mods in the Artifact work between Seasons). But LFG is absolutely gonna become an even deeper toxic cesspool, because that's the nature of LFG systems. I still remember back when I played WoW you basically couldn't get into a raid on my server if you didn't have the '1st month' title from the latest raid. So if you fell off the bleeding edge once, you couild basically forget ever getting back there, unless you could find enough clan-mates who were raid-capable and able to do the power grind, which was unlikely outside of an elitist raiding clan anyway. But the bit that really concerns me is the Salts and the Dattos of the community telling Bungie to balance the endgame around those bonuses (in particular the survivability bonus, because the damage difference just slows you down, but surviving in limited res environments determines if you even finish). If that happens, the endgame will basically only be playable for people who can no-life and then also decide to (I can currently no-life as I'm between jobs, but I want to play multiple games, not purely D2). Bungie [i]cannot[/i] balance around such a small demographic, no matter how many Raid Races or stream views they have; that [i]will[/i] kill the endgame, and that kills the desire to grind for a lot of the playerbase.

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  • That’s because it is. Even if it’s not true, this makes me think the amount of content is very minimal. This is very clearly the implantation of artificial grind because it’s also clearly just not compelling. Cyclical grind of temporary and no more meaningful bad luck protection or on demand weapon experimentation. Use temporary destination gimmick abilities to chase gear with temporary buffs that you upgrade with a temporary resource to increase your temporary level. Repeat again in 6 months. Really? THIS is the new system? This era of temporary is supposed to be better than unlocking something new and permanent for our kits? This is better than balancing and expanding on crafting so meaningful bad luck protection and on demand weapon experimentation could be retained? Aside from the armor changes everything else is like the antithesis to encouraging build crafting. We’ll see a cycle of most players all using the same stuff every 6 months over and over again.

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  • This sounds even worse than I initially thought/heard. Sounds like more of play the way Bungie wants you to play instead of the way you want to play.

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  • I made a post like this about a month ago. It screamed look at the writing on the walls. You wouldn't believe how many people still don't see it.

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  • Edited by BRAZACK: 6/26/2025 5:09:28 PM
    Agreed , i dont want to farm for armor and weapons and have them be obsolete the next season..i usually farm.for armor with the stats i want and then i use that for everything. So this whole 10% damage on new weapon and 15% damage reduce is making me want a refund tbh. I dont mind farming for weapons each season but now we have to get armor too sounds like a chore not an escape to have fun. The 10 and 15s bonuses should be applied to out seasin artifact or characters not our vear this is a bad idea. The dropped the ball with marathon and now they are about to lose the remaining customers they have. This idiotic change / idea sounds like its from the keadersbip not the devs.

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    • Completely agree. This is what has my finger lingering over the refund button. I felt like the power grind was already frustrating enough. This just sounds like a whole new level... Very bad move, one I think they will lose tons of players over. If not now, then over time.

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    • Grinders will be working full time for Bungie without compensation.

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    • 6
      TACO_Adept
      TACO_Adept

      Washington DC - old

      Fireteam Finder will get even more toxic than it currently is. Hell.. even my last clan dwindled down to the KWTD/Speedrun crowd. I have all the weapons crafted for almost every raid and dungeon previously, but tapped out for the last two because of this.

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      • I'm willing to bet the buffs for new gear will be walked back on within a year when bungie sees that people aren't happy about it.

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      • BINGO !! but something player engagement metrics something I guess Bungie needs players logged in "grinding" power/light for hours to show those numbers to sony

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      • I like the build crafting implications but...at the end of the day we are still doing the same thing we've done for years...grind it..lose it...re grind it and so on.

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      • 0
        I doubt the damage boost to new weapons is not enough to make current stuff unusable. Keep in mind how good our current stuff is. There will probably be a lot of bad loot until a decent amount of content has been released, and current stuff will remain good until it is replaced by things with better perks which will be hard to beat in many cases. It will affect contest level content because you will miss the foregone damage for using old weapons but it will not hinder your ability to do normal strikes raids and dungeons. It ultimately will depend a lot on if the game is balanced around us having the 10% damage boost and the DR or if it will be balanced around how it is now and the bonuses will only be bonuses. I would wager the latter. In which case current stuff will feel no different than it does already, new stuff will just give bonuses, but not having the bonuses will not be prohibitive. I do not like the idea of having to regrind things every season and I hope that this is revisited or ends up being easier than we think it will be. I am on here pushing for loot being the driving incentive behind playing, and I am all for new stuff to chase, but armour builds are not exactly something that people want to regrind with any level of frequency.

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        • I think it is not that wild. LFG for sure, but the buff is not responsible for ppl acting like a d*ck. It’s the ppl. Additionally the buff will come gradually. You don’t go second week all T5. To me it’s like an Artefakt buff I am using, or not. Trace rifles are buffed this season, never touched one, personal dislike. Players tend to see a peek max somewhere and instantly set this new peek as normal or must have when comparing their stuff. The sad thing would be if Bungie does the buff to push the usage of the new gear because it’s that lame, no one would choose it over their old stuff otherwise. Armor could be a slight annoyance, but I think they will define new as „tiered“ armor. They were quite lazy with armor.

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        • Reminds of how FFXIV or WoW does gear every patch, higher Ilvl gear means it's required to do content at that point and time for prog raiding. This is similar in every aspect to how MMO gear grinding is, except in those games the BiS gear can be purchased with currency earned through a weekly cap, or the Raid tier at the time. Weapons were the same in terms of earning them this way as well. I'm personally experienced in this type of grind and not sure how well others will accept it, those who never experienced this type of gear progression, casual players never cared for this in either of those MMO games and would wait till content was nerfed and more approachable a few expansions after it's initial release.

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        • I think it's meant for incremental progress to keep people play season over season to stay at the top not to grind flat out...ei if you just do happen to find a "new" armor that lines up with whatever your already using you replace it and get a bonus so it's an advanced treadmill that rewards the forever grinders but won't affect most players all that much outside of end game content...

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