Since Gambler's Dodge if EoF will no longer fully refund a melee on use with low Melee stat (now that it can be used at range,) a similar treatment should be applied to other class abilities that can also be used to full efficiency at any range.
In other words, if this class ability doesn't get full utility effects without having to invest in a different stat, all class abilities that give utility effects should follow the same rules.
For example:
Rally Barricade should not get full weapon benefits unless you invest into the Weapons stat.
Towering Barricade should have lower durability with low Health stat.
Healing Rift shouldn't provide an Overshield and should heal slower at low Health stat.
Empowering Rift shouldn't get full weapon benefits unless you invest into the Weapons stat.
(this is called build crafting)
Hunter melees are intentionally designed to be weaker at base, and more focused on the utility aspect.
If Bungie thinks a class that has marginally better melees than Warlock getting them fully refunded when using an ability is OP, the same logic should apply to other class abilities.
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So you’re saying beef Hunters?
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Let's be honest, they shouldn't be nerfing any of the class abilities, including Hunter's, and I'm assuming your post was sarcastically alluding to that.
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Gamblers dodge was busted to begin with. No other class gets a full melee or grenade just for using their class ability. 70/200 will be easy to obtain. If you can’t make it work, it’s a skill issue.
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Well no because hunters have the only class ability where you don’t have to be stationary for it to work.
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This is just sad you sound like a whining child throwing a temper tantrum.
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Edited by WinterSolstice: 6/24/2025 11:09:27 PMThis feels backwards. The entire point is they removed the 5 meter restriction and in return reduced it's base energy and increased its maximum Rally gets nothing so it loses nothing Towering gets nothing so it loses nothing Healing doesn't get anything so it loses nothing Empowering doesn't gain anything so it loses nothing. Edit: Unless you're saying stuff like rally should permanently provide boosts to stability and flinch resistance without needing to be near em Towering should give you a mobile shield Healing should heal you 24/7 And empowering a permanent damage buff. There NOW it's fair to ask for those nerfs.
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Holy -blam!-...Only a hunter main could get this insane of a buff and call it a nerf. All you have to do is have 70 melee and it works exactly the same but now you don't need to be around anything. 70 is an easy number to hit if you are focusing on a melee build which is why you have this on instead of getting a free reload. And if you are above 70 you get more than 100 percent energy. Do you know what titans or warlocks would do to get a free melee or grenade from our class items. Athersis embrace is going to be a menace in PvP now, cod level across the maps knifes that if you miss dodge and get another try. For PvE the combination blow combo works still, just be at 70 melee. Really be suffering from success out here
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Cry harder
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How does the Gamblers Dodge rework change your current gameplay loop?
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Ohh no you cant have two cooldowns and fully refund your melee by dodging at a wall.
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I would not mind this
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[quote]Since Gambler's Dodge if EoF will no longer fully refund a melee on use with low Melee stat (now that it can be used at range,) a similar treatment should be applied to other class abilities that can also be used to full efficiency at any range. In other words, if this class ability doesn't get full utility effects without having to invest in a different stat, all class abilities that give utility effects should follow the same rules. For example: Rally Barricade should not get full weapon benefits unless you invest into the Weapons stat. Towering Barricade should have lower durability with low Health stat. Healing Rift shouldn't provide an Overshield and should heal slower at low Health stat. Empowering Rift shouldn't get full weapon benefits unless you invest into the Weapons stat. (this is called build crafting) Hunter melees are intentionally designed to be weaker at base, and more focused on the utility aspect. If Bungie thinks a class that has marginally better melees than Warlock getting them fully refunded when using an ability is OP, the same logic should apply to other class abilities.[/quote] Correct 1000000%
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Just sounds like you’re upset that hunters can’t have infinite uptime with liars and combination blow/scynthos You’ll be fine. A barricade/healing rift doesn’t give any ability back
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Yeah no. Awful take.
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Edited by Kareem4361: 6/25/2025 12:05:50 PMYou have a point, but melee on hunters, isn't that great to begin with in PVE, at least for the solar, and void class. The upside, is that you will be able to get refunded from anywhere, not just while dodging near an enemy.
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Hmm i think the comparison is slightly off. The equivalent of „when near an enemy“ is being stationary with rift and barricade. The refund was tied to being near an enemy, now it’s tied to the Hunter. Rift and barricade are now tied to the place where they are cast. You didn’t change that in your „suggestions“. If the barricade would change to be moving with me, I would gladly invest into a second stat. Or rift becoming an aura. The main reason imo for this nerf is to break the endless loops of dodge/melee ie invisibility. Without a bit of dedication to the supporting melee. Hunter was the only class who could totally ignore strength, even in melee builds. Have I used that, yes of course. Will the change kill all Hunter builds like some posts moan? I think not. 70 melee is what, +50% bump on Incoming melee bonus? (Estimate from some vids) so the dodge induced melee gain would be like 67% instead of a full refund. That’s not nothing like some ppl claim. I’d say give it a try