While a 5-10% weapons damage boost or a 5-15 armor DR boost doesn't sound like much, I can definitely see a scenario where players kick player from fireteams because they're not running the latest and greatest gear.
It also has me concerned for exotics who will apparently be power crept unless bungie regularly updates them.
Not to mention, who will honestly want to regrind their T5 gear every 6 months? That's a lot of RNG to wade through, plus they might not even offer an archetype you like that season.
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This is honestly the issue I am most concerned about out of all the upcoming additions and changes. On the Exotic angle, Bungie has said they'll rotate Exotics in and out counting as 'Seasonal Gear' (so like how Antichamp mods in the Artifact work between Seasons). But LFG is absolutely gonna become an even deeper toxic cesspool, because that's the nature of LFG systems. I still remember back when I played WoW you basically couldn't get into a raid on my server if you didn't have the '1st month' title from the latest raid. So if you fell off the bleeding edge once, you couild basically forget ever getting back there, unless you could find enough clan-mates who were raid-capable and able to do the power grind, which was unlikely outside of an elitist raiding clan anyway. But the bit that really concerns me is the Salts and the Dattos of the community telling Bungie to balance the endgame around those bonuses (in particular the survivability bonus, because the damage difference just slows you down, but surviving in limited res environments determines if you even finish). If that happens, the endgame will basically only be playable for people who can no-life and then also decide to (I can currently no-life as I'm between jobs, but I want to play multiple games, not purely D2). Bungie [i]cannot[/i] balance around such a small demographic, no matter how many Raid Races or stream views they have; that [i]will[/i] kill the endgame, and that kills the desire to grind for a lot of the playerbase.