I've not watched much of the livestreams about EoF, but besides it being a non-linear campaign, do we know anything else? We're only a few weeks away from release and not having heard anything about the campaign is worrying.
I'm a bit concerned that with the yearly expansion being split in two, any campaign will be timegated, too. I don't raid due to time commitment, and if the campaign is a short bunch of fetch quests, I'll just be over-paying for a battle pass and recycled content.
I might be way off, so anyone who can point me in the direction of something that's not rumors would be great.
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#destiny2
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I get what you're saying about over-paying. I didnt bother finishing the recent "seasons", just didnt like them, so I was thinking about buying the EoF campaign, but not any seasons ... but someone told me the "season" is included in the $40 campaign now... but then the TWID said the season pass is reduced to 1,000 silver ($10) for EoF... so now I'm completely confused lmao, like is there a $30 option I could be buying somewhere? Or is the $10 pass already baked into the $40 & there's no way to decline it. So lost.
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we should know 0 about the campaign outside the main plot ( wich we know) i don't get why players always ask spoilers for content especially to the story part
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Watch early access videos because content creators already said that the campaign missions are gonna have less gun play and more puzzle mechanics
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The community has spoken; the expansion is nothing but grindy tripe and recycled content. Save your money for 'Borderlands 4.' 👍
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I stopped bying expansions a while ago (Forsaken), and play the game when Uncle Sony gives me a free license to play the campaign, but a day 1 D1/D2 player stuck out Curse and Warmind very lack luster DLCs i would see the Metroid-vania type levels translated into D2 as code for a campaign lacking content, with esoteric puzzles, and gaining "skills" to open the next area, after having ground out the area until you feel like you eyes are bleeding. Rather than just focusing on solid game play and story content. Based on TFS i would see the balance remain around having a fire team to have the "skills" to unlock fom of the later areas, and a marked increase in menu gameplay, and not solid core gameplay, mashing hoards of enemies, feeling like a bad--blam!- doing it. There doesn't seem to be a lot of hype in the player base for this content. The dev stream was horrible. Even the devs didn't seem enthused. It was stuff they had already shown to streamers and journalists, that had made way better videos that what the dev stream was. there was no new information, and a definate malaise, or player fatigue when I was in a good few streams watching it, and the YT videos. This feels more like a cash grab to get them through to the Renegades drop (which is a cash grab IMHO) I just don't know how much of the play base will stick arround that long. "All this has happened before, it will happen again" to quote Battlestar Galactica intro. beyond light and witch queen changed thing up, but lightfall was a massive mis-step. IMHO I'd wait until either they show something that gets the hype juices flowing, or wait it out for a price reduction
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I can give you some of my notes from the previous dev streams. Lore-wise, The Nine have invited us to Kepler, there's some weird space/time stuff going on. Devs have mentioned House of Exile as a major enemy, there will be new Fallen enemy types as they have adapted to Kepler. Devs also mentioned Vex would be there. On story linearity: Devs have said many times they made EoF like a metroidvania, Tyson Green joked about getting sued by Nintendo over it. Typically the genre revolves around skipping past certain areas because you do not have the "upgrade" or traversal tool to access the location. Later on you get the required "upgrade" and backtrack to go down the newly-available route. A note from yeserday's stream: They did mention intending players to have multiple playthroughs, but exactly what that means we don't know. Also during the stream they mentioned that they built Kepler more like a dungeon than a campaign. Abilities: There are 4(?) Abilities, which each have upgrades. Matterspark (arc ball) Rosetta (unknown) Relocator (void portal cannon) and Mattermorph (strand telekinesis). These abilities are the "upgrades" mentioned above, that allow traversal to new areas. Devs have stated these abilities will only be available on Kepler.