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Destiny 2

Discuss all things Destiny 2.
Edited by joelwispy: 6/26/2025 3:56:30 AM
2

The Third Darkness Red Subclass - Aether

[u][b]Buffs[/b][/u] [b]Purify:[/b] Immediately cleanses debuffs and provides a short moment of invulnerability [b]Endeavor:[/b] Gives a boost to Weapons stat, Health Stat, melee speed, and attack range for 3 seconds. Immediately followed by enervate debuff applied to user [b]Transference:[/b] Transfer and extend the duration of a debuff you are affected by to a target. Conditions – 1: If you are not affected by a debuff, extend the duration of a debuff on the target if already affected by one 2. If both you and target are affected by debuff, extends target debuff even further and removes your debuff 3. Applies enervate to target if neither affected by a debuff 4. While endeavor is active, enervate can be transferred by transference before endeavor ends [b]Dissonance Rounds:[/b] Causes Aether elemental weapons to apply dissonance on hit and extends duration of dissonance with continuing hits. [b]Aether Wave:[/b] A buildup of Aether in the form of a moving wave. It will travel a distance proportional to the energy used to create it or until hitting an obstacle [u][b]Debuffs[/b][/u] [b]Dissonance:[/b] Reduces target acquisition, accuracy, and weapon stability. Lasts for 1 second. Continuous attacks from a dissonant source extend its duration. Extending dissonance for longer than 3 seconds triggers dissonant feedback [b]Dissonant Feedback:[/b] A damaging burst of Aether that causes a moment of extreme recoil [b]Enervate:[/b] Reduces Weapon Stat, Health Stat, and overall movement speed. Lasts for 1 second. PvE enemies have reduced attack speed and range. [u][b]Champion Stuns[/b][/u] Barrier: Dissonance Rounds Overload: Enervate [u][b]Aether Well (pickup) [/b][/u] A small mass of pure Aether that grants a small amount of energy to least charged ability upon pickup which is absorbed immediately. Aether wells dissolve after receiving a certain amount of damage or after 7 seconds. You or allies damaging the Aether well with dissonance rounds, or while having a debuff causing it to absorb the debuff (removing it from you), turns it into an unstable Aether well. In this state, an Aether well cannot be picked up and will apply dissonance to nearby enemies. It explodes with dissonant feedback 3 seconds after becoming unstable or after receiving a certain amount of damage. [u][b]Grenades [/b][/u] [b]Ethereal Grenade:[/b] On impact gives user and allies an aura that grants endeavor and ends after 3 seconds with a burst of purify [b]Resonant Grenade:[/b] Sticks to surface on impact and emits damaging Aether waves that apply dissonance to targets. Targets remain dissonant while in wave. [b]Feedback Grenade:[/b] On impact creates a dissonant feedback burst and applies enervate to enemies. [u][b]Paladin Titan[/b][/u] [b]Melee - Zealous Charge:[/b] Lunge far forward powered by an Aether wave and release a powerful punch that applies enervate on hit [b]Super - Endeavoring Aura:[/b] Move faster with Aether flowing from under your feet while emitting an aura that grants endeavor for the duration of the super and a burst of purify every 4 seconds. Allies within the aura receive both buffs and move at your speed. Enemies in the aura activate transference. Running builds up an Aether wave in front of you that mitigates frontal damage. Enemies are pushed out of the way and damaged by the Aether wave as it moves into their path. Activate primary fire after building up an Aether wave to ram it into an enemy causing massive damage. [u][b]Titan Aspects[/b][/u] [b]Aether Wake:[/b] Aether waves build faster during super. Activating barricade sends forth an Aether wave. Hitting a target with an Aether wave creates an unstable Aether well. The barricade vibrates with Aether and grants you and allies within range dissonance rounds. [b]Overcharged Reserves:[/b] Consume melee to absorb energy from the surrounding environment and receive endeavor. Any enemies in range while absorbing energy activate transference. Charged melee will cause more damage and can be used immediately or saved. Saving the melee charge causes a second melee to begin charging. The next melee attack is further overcharged by the amount of charge of the second melee and consumes both charges. Using the melee charge after the second melee is fully charged releases a large dissonant feedback blast. (Any abilities or exotics granting a second melee charge make one overcharged melee with this aspect). [b]Feedback Ordinance:[/b] You can pick up and throw any unstable Aether well. Picking it up keeps it from exploding. Thrown unstable Aether wells explode with dissonance feedback on impact and apply enervate to enemies. [b]Hardened Resolve:[/b] Gives a second melee charge. While having endeavor or affected by any debuff, you take reduced damage, and your melee lunge is faster and travels farther. Activating a charged melee while affected by any debuff or while affected by endeavor creates an unstable Aether well and removes the debuff or removes enervate to be caused by endeavor. [u][b]Surgesayer Warlock[/b][/u] [b]Melee - Dissonance Wave:[/b] push a damaging Aether wave that applies dissonance to enemies. Target remains dissonance while in the Aether wave which moves slower when passing through a target. [b]Super - Aether Reverberation:[/b] Channel a massively wide and long Aether wave that damages and applies dissonance to enemies it flows through. The wave can travel through obstacles and walls and moves forever in the direction it was pushed. While in the wave, enemies cannot be cleansed from dissonance and its effects are increased, with dissonant feedback occurring after 2 seconds. The wave moves significantly slower while anyone is in it. You and allies can walk on top of the wave. [u][b]Warlock Aspects[/b][/u] [b]Superposition:[/b] You or allies passing through any Aether waves created by you, for the first time, immediately receive endeavor. Staying in a wave stops its movement for 3 seconds. Staying in the wave or ripples grants purify after the 3 seconds. Consuming your grenade while in the wave or ripples will repeat the buffs and an ethereal grenade will repeat them twice. [b]Evocation:[/b] Activating rift applies purify to self and allies and creates an Aether well which is anchored to the rift, applying dissonance to any enemies in the rift. The anchored Aether well cannot be picked up, become unstable, or be destroyed for the duration of the rift. You and allies can apply damage from any source and at any distance to the anchored Aether well to receive a burst of purify and start health regeneration (6 second cooldown per person). The anchored Aether well becomes a normal Aether well after the rift ends. [b]Refraction:[/b] Consuming an equipped resonant grenade, melee charge, or super causes you to absorb the resulting Aether wave and emit ripples extending outward from you. The radius of the ripples scale with the sizes of the wave source and maintains all wave properties. Ripples last for 5 seconds when created by a resonant grenade or melee charge and 10 seconds when created by a super. You have dissonances rounds and move faster for the duration of the ripples. [b]Transmutation:[/b] Defeating an enemy affected by dissonance creates an unstable Aether well. Damaging any unstable Aether well with dissonance damage reverts it back to a normal Aether well. Aether wells created by you or any you revert from an unstable state track towards you. [u][b]Wellreaper Hunter[/b][/u] [b]Melee - Distorted Slash:[/b] Quickly manifest a distortion scythe that slashes in a wide arc. [b]Super - Shrouded Aberration:[/b] Shroud yourself in a cloak of Aether waves that grants you endeavor and faster movement while worn and manifest a distortion scythe. Wearing the cloak empowers the scythe making its primary fire deal heavy slashing damage and apply dissonance that lasts for 3 seconds. Alternate fire slashes send out damaging Aether waves that tracks towards targets. [u][b]Hunter Aspects[/b][/u] [b]Dimensional Syphoning:[/b] Melee slashes twice in quick succession instead of one wide arc. Create unstable Aether wells with every other slash of the Aether scythe. Damaging an enemy with a distortion scythe or dissonance rounds returns some melee energy and activates transference. [b]Sympathetic Dissonance:[/b] Getting hit by dissonant feedback grants purify and briefly increases movement speed. Each enemy hit by the same blast of dissonance feedback activates transference and extends the duration of the movement speed increase. Activating transference also restores some health. [b]Distorted Dodge:[/b] Activating dodge manifests a distortion scythe that lasts for 7 seconds and has 3 charges. Primary fire does slashing damage. Alternate fire shoots out a damaging Aether wave. Hits with the distortion scythe apply dissonance to target. [b]Into the Beyond:[/b] Consuming a charged melee or using alternate fire while holding a distortion scythe cuts into the ethereal plane and produce an Aether well that pulls you in and then dissolves, turning you into pure Aether energy. You are faster and can move freely in any direction and are impossible to hit but have no attacks or abilities while in this form. Passing through enemies while in this form applies dissonance which is extended upon passing through the same enemy multiple times. You revert to your normal form after 7 seconds or activate primary fire to exit this form and release a dissonant feedback blast. This blast is larger and more powerful while your super is active.

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  • [u][b]Fragments[/b][/u] [b]Solvent of Hemorrhaging:[/b] Create Aether wells that can be picked up twice [b]Solvent of Absorption:[/b] Charged melee activates transference on hit [b]Solvent of Sacrifice:[/b] Enervate no longer applied after endeavor. Purify no longer cleanses debuffs [b]Solvent of Expanse:[/b] Dissonant feedback blasts are larger [b]Solvent of Cacophony:[/b] Targets hit by an Aether wave create an Aether well [b]Solvent of Zeal:[/b] Kills while having endeavor create orbs of power [b]Solvent of Cognition:[/b] Dissonant feedback applies enervate to hit enemies [b]Solvent of Force:[/b] Causing dissonant feedback grants endeavor [b]Solvent of Vibration:[/b] Create larger Aether waves that extend further [b]Solvent of Reflection:[/b] Aether waves will ricochet once off any surface [b]Solvent of Alchemy:[/b] You can pick up unstable Aether wells and immediately convert them to normal, receiving energy for the lowest charged ability [b]Solvent of Seeking:[/b] Aether waves track towards enemies [b]Solvent of Purity:[/b] Picking up an Aether well grants purify [b]Solvent of Excess:[/b] Endeavor lasts longer

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  • Edited by joelwispy: 6/26/2025 4:07:48 AM
    [i]Aether is the third darkness subclass, the elemental manifestation of consciousness. Suspended beneath the plane of reality, this dark red fluid-like substance facilitates the existence of space and time, giving purpose and direction to the matter and energy spread throughout the universe. All intelligent life, both biological and artificial, has been born out of intermittent and ephemeral connections between our reality and the ethereal plane, where pure Aether resides. Those possessing the skills necessary to unlock the full power of consciousness may leverage their conscious and subconscious energy to bring about a new connection to this realm. These skills can be realized and strengthened through mastery of the constructive and destructive vibrations used to resonate with the flow of Aether and overcome the cognitive dissonance found in working within both the real and ethereal.[/i]

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