Yes, stunning overloads with stasis was bad, but that’s because slow doesn’t restun an overload. This change causes stasis to lose one of its antichampion effects, putting it as the only subclass without two. Not a good change at all.
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#destiny2
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I’d rather have it stun the unstoppable still then dealing with overload. We have plenty of overload stuff to work with already. Especially with jolting feedback in the mix of things. This is going to hurt stasis as a subclass and super more then they lead on right now.