In this week TWID
Bungie announce that shatter damage will, starting in EoF, stun overload instead of unstop.
This will make stasis the only subclass in the game to stun only one champion type. I don't want to be dramatic but this kills a lot of stasis utility imo.
Before if you used stasis you only needed an anti barrier gun to cover any champs the game throws at you, but in the EoF you would need an unstop option as well as a barrier one, making buildcrafting on stasis more *rigid*.
While bungie's reason behind such a change is understandable, it feels really bad from an utilitary point.
As said before this change will make stasis the only subclass in the game to stun only one champion type, and as a consequence every subclass except stasis will have less loadout restrictions, due to them having more anti champs capabilities.
As a final note, I would like to see bungie rethink about this change, as it hurts more than it seems. Stasis felt weak before episode revenant and this change could really make stasis, once again, feel like an under-subclass.
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Maybe instead of nerfing everything they could develop a wild new enemy of a champion that maybe takes 2 different weapons to stun or something as the champions are boring. The grind needed from lvl 10 to lvl 400 will be a pain and to much effort for me as no hahahaa. If they added something worth doing would of got it but ahwell maybe it will be good.