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Destiny 2

Discuss all things Destiny 2.
Edited by Septemus: 6/27/2025 4:53:51 AM
16

Should Sony step in and take over destiny 2 development since bungie continues to under deliver?

Yes

114

No

19

On the fence

8

I wanted to make a big post complaining about…god, a hundred things. It feels like the list of things bungie does wrong is ridiculously long in comparison to the list that’s right. Instead of doing that, I want to hear what you think, and how long you’ve been playing this game. What’s your biggest issue currently with bungie and how they handle this game? A TLDR on my opinion, I think it’s been a slow downhill since 3.0 subclasses got introduced. A lot of “buffs” that over complicate how we play and most of the time have either mild net gains that get nerfed soon after, or just outright nerfs (think old school sun breaker titan vs now). Power fantasy keeps getting worse
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  • To your first question: I have been playing the game since Forsaken. For your second question: My biggest issue: two main factors that kind of work together to a degree. 1. Abilities 3.0: Great for build-crafting. It was a lot more diverse than the three “ tree” setup. I enjoy build-crafting so 3.0 gave move flexibility. However, the issue became, that all classes got parts of each other’s kits. Everyone was able to have abilities they didn’t before. While the class that originally had an ability can still apply or activate it easier than the other two, it really takes away from class Identity, when the other two can also access it. 2. The other thing that is my biggest issue is, how Bungie adjusts weapons or abilities. They often talk about wanting us to “play the way we want” or “to build craft how we want, and are excited to see what we come up with.” However, a lot of game modes then, put restrictions on what is needed. Therefore, we need to change how we play to meet those requirements or at the very least,to be most effective for that game mode. If a build doesn’t “fit into” how they think the game should be played or enjoyed, they typically change it. The other thing they have been doing is reworking or giving a nerf to abilities before releasing new abilities. It seems like a way to get us to use the new ability. Examples: Changes to Well of Radiance and at the same time, Song of Flame gets introduced. They nerf some Stand abilities, now Prismatic gets introduced. They don’t like that we might play PvP passively, so Rift and Barricade get nerfed. They kept Light Energy in the 2.0 system, while introducing Stasis directly into the 3.0 system. This gets us excited to see how we can build with a new concepts of Aspects and Fragments. There’s plenty of other examples. When you change these things, they affect point number one. How to keep class ID when a lot of abilities overlap each class. How do you keep each class powerful and unique when you are nerfing builds, as an attempt to make us use other abilities? Anyways, that’s how I see it.

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