Now I’m hearing you can’t patrol the new destination AT ALL. We know the planet isn’t on the director which is horrible imo. You select the missions from a list in the portal and once you’re done that’s it no patrol zone at all. No lost sectors no strike. YIKES
Basically we’re spending $40-$100 on a big qol of update. Wow
UPDATE - Looks like I was right smh
https://x.com/bungie_leaks/status/1938364349879619751?s=46&t=qbC_rM-qTNasiNryYD7r_A
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This si what I've been able to gather for various sources. Kepler is not a traditional patrol zone in Destiny 2: Edge of Fate. Unlike typical open-world areas like the Moon or EDZ, Kepler is designed as a Metroidvania‑style solo exploration experience, centered around acquiring Dark Matter abilities to unlock new paths, find secrets, and navigate the environment—rather than the roam-and-complete-markers patrol gameplay. Solo, ability-driven progression: You acquire powers (like Matterspark, Relocator Cannon, Matterweave) that let you access previously blocked areas, solve environmental puzzles, and uncover hidden content. Not a social/collective hub: You won't find Vanguard missions, public events, Lost Sectors, or other features typical of patrol zones. The focus is on individual narrative and exploration—not multiplayer activities . So if you were hoping to go patrol-hunting or group grind, Kepler isn’t built for that. It’s a tightly designed adventure you explore mostly on your own. Sounds more like solo dungeon infinte grind, and an increase in menu play with obscure esoteric puzzles to solve, to me it sounds liek being handed a beautifully wrapped gift, then the lights are turned out and your asked to solve a rubiks cube. Once you open the gift, its a bag that moos. Guess we will find out. I'm not buying it, but will look to twitch for the expereince of it, and hope that Sony grant me a license to play next year (if the game is still going of course)