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6/27/2025 9:03:52 PM
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Koda

Can the developers please do something about Warlocks?

For the last year for warlocks it has just been nerf after nerf while simply the devs are just saying warlocks are fine. When most of us are not. Most warlock mains don’t want the class to be focused on “buddies” that do the work for us but rather mostly the grenades that several exotics and subclass aspects focus on. Three of the last four exotics in the last year have been “buddy” related. It feels as the devs only want warlocks to be the well and buddy class while taking away the original space magic fantasy that the class gave. It’s exhausting that warlock only gets nerfed along with massive buffs to other classes like the new melee buffs only apply to a single exotic for warlocks. The Reddit link I have is just more people having their opinions about this “buddy” class situation and want it to change. So many warlocks feel the frustration when they simply joke about warlocks while titans get their complaints into the game like at the of The Final Shape. Please read this and voice your complaints about warlock too Thank you

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  • Edited by Soul_Eater_42: 6/28/2025 2:40:38 AM
    There are so many improvements they could really give to Warlocks if they actually gave a damn. VOIDWALKER [u]Chaos Accelerant[/u] •Overcharged grenades deal 15% more damage. •Additional effects for each grenade type: ••Vortex Grenade: Duration increased by 5 seconds. At the end, collapses into a Void burst that damages and applies Volatile. ••Scatter Grenade: Doubles the number of submunitions. Submunitions spread onto the ground, lingering for 8–10 seconds before detonating if no enemies are nearby, or tracking to targets when in range. ••Axion Bolt: Enemies killed by an Axion Bolt spawn additional Axion Bolts. ••Magnetic Grenade: No longer becomes Handheld Supernova. On attachment, pulls in nearby enemies before detonating. Explosion radius increased, applies Volatile, and detonates a third time. [u]Handheld Supernova[/u] •Now a chargeable melee ability. •Partial charge: Fires 5 projectiles. •Full charge: Fires 8 tracking projectiles, all applying Volatile. DAWNBLADE [u]Phoenix Dive[/u] •While Heat Rises is active, leaves a Scorching Rift on impact. •Kills with Phoenix Dive grant Restoration. [u]Daybreak (Super)[/u] •While Heat Rises is active, each projectile applies 45 Scorch stacks and launches 3 flame streaks on impact. [u]Celestial Fire[/u] •Grants Radiant on hit. [u]Touch of Flame[/u] •Firebolt Grenade: Enemies killed by Firebolt Grenade Ignite. STORMCALLER [u]Electrostatic Mind[/u] •Collecting additional Ionic Traces while Amplified heals you. [u]Lightning Surge[/u] •Increased radius when used while Amplified. [u]Ball Lightning[/u] •While Amplified, transforms into a lingering storm. [u]Stormtrance (Super)[/u] •While Amplified, damaging enemies builds Bolt Charge stacks. Chaining to 3+ enemies increases stack gain rate. SHADEBINDER [u]Winter’s Wrath (Super)[/u] •Shatter shockwave (secondary attack) now applies 50 Slow stacks per shockwave (PvE only). [u]Frostpulse[/u] •Casting Rift now Shatters Stasis Crystals and already Frozen targets, in addition to Freezing. [u]Glacial Harvest[/u] •While you have Frost Armor, grenade recharge rate is increased. BROODWEAVER [u]Weavewalk[/u] •Remove Threadling damage penalty. •When you have 5 perched Threadlings, any additional Threadlings self-deploy automatically. •Gain Wovenmail for a short duration after exiting Weavewalk.

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