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Destiny 2

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Edited by Volcanic-Pass: 6/25/2025 12:58:23 AM
16

Class Abilities Nerf

Since Gambler's Dodge if EoF will no longer fully refund a melee on use with low Melee stat (now that it can be used at range,) a similar treatment should be applied to other class abilities that can also be used to full efficiency at any range. In other words, if this class ability doesn't get full utility effects without having to invest in a different stat, all class abilities that give utility effects should follow the same rules. For example: Rally Barricade should not get full weapon benefits unless you invest into the Weapons stat. Towering Barricade should have lower durability with low Health stat. Healing Rift shouldn't provide an Overshield and should heal slower at low Health stat. Empowering Rift shouldn't get full weapon benefits unless you invest into the Weapons stat. (this is called build crafting) Hunter melees are intentionally designed to be weaker at base, and more focused on the utility aspect. If Bungie thinks a class that has marginally better melees than Warlock getting them fully refunded when using an ability is OP, the same logic should apply to other class abilities.

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