Full disclosure-Player since D1 beta.
Once a lightning-fast power fantasy, Destiny 2 now feels more like trudging through molasses in a dream where everything hits harder—but you don’t. The thrill of unleashing chaos, of crafting builds that made you feel like a walking supernova, has been steadily chipped away with each balance patch. Sure, developers aim for “fairness,” but when fairness comes at the cost of fun, everyone loses.
The endless cycle of nerfs—be it to Supers, Exotics, or weapon archetypes—creates a meta that feels neutered and overly sanitized. Instead of rewarding creative playstyles, the sandbox now punishes anything that breaks through the grey sludge of mediocrity. It doesn’t feel like you’re optimizing anymore; it feels like you’re surviving.
And then there's the pacing. What used to be adrenaline-fueled gunfights now drag on, bogged down by health-spongy enemies and mechanics that stretch encounters past the point of enjoyment. Seasons repeat themselves like a lukewarm sitcom—predictable, slow, and lacking the punch that once made Destiny 2 unforgettable.
If excitement is what lured Guardians into the stars, boredom is now pulling them back down to Earth. Playing through the high-powered Destiny 1 sandbox recently has made this fact very apparent.
Ps- why have I never been sent a feedback email? I'm certainly willing.
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I agree in all you wrote. Before (mostly before Lightfall), when your level increased and you found new weapons and armour, you felt your character became stronger. Missions and events you've played before went faster and better. Pacing. It is out of order. Even bread and butter-missions take forever, mostly because unbalanced difficulty. At best in missions you meet some fast-paced action with interesting scenery that might be a little difficult at some places but not too much to hinder you for long and destroy the action and story-pace. But then comes the dreaded white ring and you put your flag in the ground and you can meet not one, not two, but three sponge-bosses in a row. I died on the third, and had to play all over from the beginning of the flag-setting. These sponge-bosses destroy the pace of the story. I gave up. I also knew that If I wanted to play it again, I needed to play the whole mission again and then come to these bosses that I apparently was not equipped for/not good enough for to handle. And if I would get better equipment it would not matter because the enemies scale with it. I can't dedicate several hours per play-time, I'm and adult and have a full-time job with overtime, a house and other stuff to do, too. I play for chilling out, to take my mind off from work. Playing Destiny feels like a job, and not only that, it needs you to NOT have another job.