I’m a hunter main, I ran invis before 2.0. Before it was 1 method of invisibility with a radar manipulation. There was an actual guerrilla tactic to it. You had to time these abilities.
Now there is at least two ways of invisibility, and even more if you do things like run ratking. You can go with the entire match without ever going out of cover with the right mods and exotics.
Their counter balance was to originally not give you radar if you were invisible, but people found ways even around this.
Despite my own personal opinions of thinking it is a cowardly play style. That is the destiny equivalent of bowling with bumpers, it is quite overpowered in a 3v3 setting when the average TTK can be below .6 and there is a plethora of one shot weapons.
While I think the most forward way to fix this is to have a cool down for the ability, similar to the “too stylish” debuff. I personally would like things to be even more of a passive nerf: things like movement decreases the amount of the illusion, making the player more visible or or even not allowing regeneration (health and abilities) while invisible.
Everybody complains about what is ruining trials (maps, capture points, etc) but punishing skillful play by allowing such an easily exploitable ability spam will turn people away
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Or...hear me out Ask for aspects that don't contribute to that one playstyle, instead of asking for nerfs to the only neutral game void hunter has.