Bungie has spent too much time and effort listening to the small but fanatic group of players who only play to do Raids A large majority of Destiny 2 players rarely do Raids. They do the weekly items plus Dungeons, strikes, Lost Sectors, Gambit and Crucible.
This needs to stop. Bungie would have a lot more regular players in Destiny 2 if they spent more time on the Campaigns, making new maps for strikes, Gambit and Crucible.
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Edited by Motorhead England: 6/29/2025 11:11:47 PMI have a certain amount of empathy with this post. The top mode in Destiny has always been the raid. It was the ultimate challenge for a team, and had the best rewards. But because of certain pressures from a certain section, they stopped being challenging and fun, to downright frustrating and a total ball ache. It went from clan members running raids regularly to the point where players are saying, " I've done it once, never again". And I think it's all because of some players selfish and arrogant attitude, who believe they are the only ones worthy of collecting the top end loot. Raids used to be a team event where 6 people could get through several layers of bosses with increasing difficulty, by helping each other and collectively claiming the loot. Those guardians who needed a bit of extra help could be given less mind challenging tasks, but were still a valuable asset to the team. So Bungie bowed down to the elites and from then on, it was up to everyone to play their part. Classic example being VoG, where there was a way to get the most experienced players to get teleported on the final boss stage. They squashed that idea so that less experienced or less confident players can be teleported and usually causes a wipe. Another crafty way by Bungie to make content more frustrating instead of challenging. Raids used to be an event for [i]teams [/i]of 6, now they are an event for 6 individual players on the same team. Our clan just doesn't raid anymore.