[url=https://youtu.be/VHww5hy5mo8?si=vUB_GlnhYQUM2oGc]THIS[/url] is the power fantasy that The First Descendant offers that Destiny can not. There comes a point where grinding becomes a full time job in Destiny and even after all that, the weapons and abilities are so excruciatingly terrible that power fantasy at its core ceases to exist. Armor 3.0 was the dealbreaker for me in that I don’t have the time to grind out Tier 5 armor pieces for my characters. Everything Destiny offers, games like TFD, Apex, Borderlands, Warframe, Helldivers 2, and various other games can do but better, because we are actually having FUN doing it. No wonder none of the people on my friends list play Destiny anymore!
After all these years, Bungie continues to push the narrative that grinding and nerfing are necessary for community engagement and balancing. Those lies are now debunked and people are moving on because they, like myself, realize that life is too short to not be having fun playing a damn game. Bungie was a pioneer for a Sci-Fi looter/shooter, but this is where this journey ends for me. Quite frankly, any game that goes mobile (e.g Destiny Rising) is telegraphing to their fan base that the IP is in serious trouble of continuing on, see Diablo: Immortal for reference. I wish I could say it’s been a nice journey, but it’s been a journey. Stay classy, Guardians.
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Edited by SkinlessGorgon: 6/30/2025 10:35:10 AMThere are points i can agree with in this post, like the Destiny power fantasy has been nerfed and eroded. We've killed gods, trapped them by their own logic even. But lately it feels like more that we are space janitors. "Oh look, we've just killed another god, and tidies up the place, and whoopsie! here comes another threat to mess up my nice clean floors again" Resetting light levels every season combines with the length of time it takes to grind, i can get behind. At its very core Destony was a casual shooter, that had some loot in it (not enough to call it a looter shooter, not some hardcore stats manager. Exotics starting at teir 2 sounds like a bad idea as well. Nerf are often heavy handed. Sure i can get behind that. mobile games as a sign of decline? I think we need to deep dive into that (not that I'm a fan of mobile game sipoffs from PC/Console) Call of Duty: Mobile Success factors: High production value, strong brand recognition, polished gameplay. Result: Over 650 million downloads and over $1.5 billion in revenue. Why it worked: Faithful adaptation of core mechanics, regular content, solid monetization. Genshin Impact Success factors: Built for cross-platform from the start (PC, console, mobile). Result: $4+ billion in mobile revenue since launch. Why it worked: AAA quality on mobile, seamless cross-play, global appeal. PUBG Mobile Success factors: Adapted core Battle Royale experience efficiently. Result: Among the highest-grossing mobile games of all time. Why it worked: Smooth mobile gameplay, regional variants, esports support. Failed or Controversial Moves Diablo Immortal Failure elements: "Do you guys not have phones?" backlash, aggressive monetization. Result: Made money (~$500M in 2022), but massive brand damage among PC/console fans. Why it failed in perception: Fans wanted Diablo IV, not a mobile-first spin-off. Command & Conquer: Rivals Failure elements: Surprise mobile announcement instead of a long-awaited mainline game. Result: Poor reception, community backlash, and low player retention. Why it failed: Felt like a cash-in rather than a meaningful evolution of the franchise. The Elder Scrolls: Blades Failure elements: Watered-down gameplay, excessive grind and monetization. Result: Quickly faded from relevance. Why it failed: Lacked depth and failed to satisfy either mobile or core Elder Scrolls players. Success depends on intent and execution. If the mobile version expands the franchise without replacing core offerings (like Call of Duty or Genshin Impact), it can thrive. If it feels like a replacement for mainline experiences (Diablo Immortal, C&C Rivals), it often leads to backlash and brand erosion. If Destiny: Rising can keep its grind fair, avoid aggressive monetization, and support controller-friendly touch gameplay, it has a shot to win over both fans and newcomers. But if paywalls creep in, expect the same community anger that followed Blizzard. Right now, excitement outweighs concern—but player trust is ticking. Happy Trails, Guardian :(