End of discussion.
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Edited by SkinlessGorgon: 7/3/2025 7:32:52 AMI would tend to agree that scaling rewards to activity difficulty would potentially have the following negative effects : Punishes Cooperation: Lower-tier players feel punished for helping friends with higher tier or pushing themselves. Encourages Segregation: Higher-tier players may be forced to exclude lower-tier friends to avoid diluting efficiency. Stifles Progression: If players can’t get meaningful rewards from harder content, they have no reason to learn or grow. Feels Unfair: If two people complete the same challenge, both expect fair compensation. Basicaly expect LFG to be toxic by design Edit: We're back to forever 29 trying to get a hard mode vault of glass LFG spot