All Bungie’s done is scale up enemy health and damage while stretching out the same content. The only real change? Everything becomes a bullet sponge, you take more damage, and your time gets chewed up faster than your ammo.
Yes, world tiers drop slightly stronger gear—but not enough to justify the extra grind. It’s still the same slot machine, with marginally better numbers that’ll be obsolete in six months anyway.
It’s burnout design, plain and simple. The goal clearly isn’t fun—it’s padding playtime and calling it “progression.” The loot treadmill keeps moving, but the scenery never changes.
Bungie’s devaluing player time in a big way here. The higher you climb, the more you realize the grind isn’t for better gameplay—it’s just for slower dopamine hits.
Live service games used to be about keeping players engaged. Now it feels like they’re trying to wear us down.
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Very well said, playing through twice would be boring to most, playing through 100 times would be torturous
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These posts just get more and more obnoxious the more I see them. 🤦
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Who’s ready to chase the same god roll multiple times across multiple tiers? Sounds fun doesn’t it?
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You play more difficult content so you can earn better gear drops. From my understanding, the systems that will be in place with Edge of Fate will guarantee gear drops of a certain tier depending on the level of difficulty. Here is where I think your biggest mistake in reasoning is: [quote]Yes, world tiers drop slightly stronger gear—but not enough to justify the extra [b][i]grind[/i][/b]. [/quote] [quote]Bungie’s devaluing player time in a big way here. The higher you climb, the more you realize the [i][b]grind[/b][/i] isn’t for better gameplay—it’s just for slower dopamine hits.[/quote] You keep calling it "the grind", and you keep acting as if it is mandatory to "grind". Except it isn't. It's the players who choose what to play and when to play. Many players will probably progress to the point where they can comfortably play at higher World Tiers through casual play alone. They highlighted that by making it to power level 500, you can start earning Tier 5 Gear from Portal activities. I'll see how it works out when the Expansion releases. I won't make any definitive judgments until then.
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So they are copying The Division, Diablo, etc? Shocking.
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Edited by ben: 7/4/2025 4:16:04 AMI mean tuning enemy health and damage and ours is the simplest and most acceptable to way to add difficulty. Add additional mechanics - people complain; "puzzles arent difficult theyre just [boring, tedious, etc]" Add enemy variants that make you play differently - people complain; see response to banes and champions Underlevelling us is the best way to add a challenge in a way such that the game is more difficult without forcing people to study things outside of the game or play drastically differently/use specific loadouts How else do you suggest they add difficulty to the game
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Warframe has the perfect solution, they kept the base game the same, but made steel path with alot higher levels and more enemy damage and health for double the rewards The people who want to stay on the casual path can, and not notice any difference, but the people seeking to test there build to the limits, and seek endgame challenges, have steel path Now Bungies version, is no steel path yet, but world tiers are a simple solution to make everyone happy, and I can't believe its took them this long to do it, when Division 1 had world tiers at launch
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l don't get it , just play the free version . if it blows ,drop the game like a bad habit . if it's everything and a bag of chips ., buy it if you want. why buy something on hopes and then it sucks and complain about it.
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[quote]It’s still the same slot machine[/quote]
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Is it a tier system or a tear system? 🤔
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It's all Bungie has left, they are incapable of visualizing challenge in any other way. Anything seemingly "New" they are adding or working on is an attempt to replicate systems or formats they have seen elsewhere. Expect the results to be lower quality versions, like most copies.
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Every game increases it's difficulty by simply making you weaker and enemies tougher. People cry about it, then Bungie add mechanics like in VotD and people cry about to much mechanics. There is nothing wrong with the new system, it's optional
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Edited by JD: 7/3/2025 8:00:55 PMHuh that’s how world tiers work. Not a single enemy on this game is a bullet sponge. World tiers are a good thing. I hope the rest of the game gets them. It’s just a difficulty setting if you don’t like it don’t use it.
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Brother the content is NOT even out yet. You have no idea how it plays
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Edited by Ogma: Destroyer of Worlds: 7/4/2025 2:00:06 PMGrind for the sake of it and obsolescence by design. Welcome to corporate America.
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i wrote a post on this earlier - 1st time I ever quoted myself. [quote]I would tend to agree that scaling rewards to activity difficulty would potentially have the following negative effects : Punishes Cooperation: Lower-tier players feel punished for helping friends with higher tier or pushing themselves. Encourages Segregation: Higher-tier players may be forced to exclude lower-tier friends to avoid diluting efficiency. Stifles Progression: If players can’t get meaningful rewards from harder content, they have no reason to learn or grow. Feels Unfair: If two people complete the same challenge, both expect fair compensation. Basicaly expect LFG to be toxic by design Edit: We're back to forever 29 trying to get a hard mode vault of glass LFG spot[/quote]
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World tiers aren't inhently bad IMO. They work in[i] Division 2[/i]. Barely live service with near endless content options. I thought they were very well implimented in [i]Outriders[/i] which isn't live service at all. A great way to set difficulty and get rewarded above your level and rewarded for playing with others. Of course, those games released with world tiers fully integrated. Bungie is papering over Destiny 2 and planning to make a Destiny 3 Lite on a terrible foundation. It's doomed to fail. Destroying everything players have worked for, paid for, and earned just for the sake of giving the hardcore & streamers something to grind. The only way this would work for the masses is if it felt like a full and new game. At best it will feel like an early test build of Destiny 3 on an old game engine. If I'm wrong and miraculously Sony pours money into D2/3 for it to grow & improve, I might play it. I'll still be angry that they killed Destiny 2 in order to make it happen. A game I spent 100s & 100s & 100s of dollars, and 1000s of hours on and Bungie stole back from me.
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Disagree. Done well (The Division 2) they let players find the level of difficulty they enjoy playing without the game being made too difficult or too easy for everyone. In The Division 2 I enjoy playing the “Challenging” tier. The game on that level will punish you if you make mistakes…but enemies aren’t obnoxious bullet sponges like they can be the next level up (Heroic) if you play solo.
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Look at division 2 with their world tiers