All Bungie’s done is scale up enemy health and damage while stretching out the same content. The only real change? Everything becomes a bullet sponge, you take more damage, and your time gets chewed up faster than your ammo.
Yes, world tiers drop slightly stronger gear—but not enough to justify the extra grind. It’s still the same slot machine, with marginally better numbers that’ll be obsolete in six months anyway.
It’s burnout design, plain and simple. The goal clearly isn’t fun—it’s padding playtime and calling it “progression.” The loot treadmill keeps moving, but the scenery never changes.
Bungie’s devaluing player time in a big way here. The higher you climb, the more you realize the grind isn’t for better gameplay—it’s just for slower dopamine hits.
Live service games used to be about keeping players engaged. Now it feels like they’re trying to wear us down.
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Edited by JD: 7/3/2025 8:00:55 PMHuh that’s how world tiers work. Not a single enemy on this game is a bullet sponge. World tiers are a good thing. I hope the rest of the game gets them. It’s just a difficulty setting if you don’t like it don’t use it.