You guys say in the Livestream that power will be fully enabled while you're viewing world tier difficulties, but you're still capping our levels. So that's a lie. And the new difficulty levels (Fabled and Mythic) are scaling higher than GMs, capping us 30-40 below.
Cool, we're potentially stronger thanks to these stat reworks, but you're immediately going back on your word and making the enemies even stronger to the point we're leveling up more to enable damage than to close the gap or surpass the enemy in power, as are the points of a power system. And to top it off, the rewards aren't going up much if at all for completing what are for all intents and purposes, higher activities than GMs.
If players shouldn't be allowed to benefit from leveling up, you should have no say in how easily players get what they want from these. You make the game harder/ more challenging by actually making it harder, not by capping the player, then nerfing the player, then buffing the enemy 4 times more. At this point, we're leveling up to enable damage, then focusing our stats to increase our resistance or damage output to match GM difficulty IF that.
Why? Why even have a level system if it doesn't even work? You've had YEARS to figure it out and it looks like we're only getting further and further from the "power fantasy" Destiny is supposed to be.
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I would spend ever spare minute I had to grind in this game......as I used to in the past.....when it was worth it. The very moment that Bungie put that negative power cap on our characters for end game content, they completely obliterated the fundamental purpose of the game.....to grind, level up, and become powerful enough to defeat the hardest enemies. So no matter what your light level, you'll ALWAYS be underpowered. It's like trying to get to the pot of gold at the end of a rainbow. No matter how far or fast or how long you travel for, you'll never get there.