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Destiny 2

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7/3/2025 3:38:10 PM
13

World Tiers Aren’t Challenging—They’re Just Tedious

All Bungie’s done is scale up enemy health and damage while stretching out the same content. The only real change? Everything becomes a bullet sponge, you take more damage, and your time gets chewed up faster than your ammo. Yes, world tiers drop slightly stronger gear—but not enough to justify the extra grind. It’s still the same slot machine, with marginally better numbers that’ll be obsolete in six months anyway. It’s burnout design, plain and simple. The goal clearly isn’t fun—it’s padding playtime and calling it “progression.” The loot treadmill keeps moving, but the scenery never changes. Bungie’s devaluing player time in a big way here. The higher you climb, the more you realize the grind isn’t for better gameplay—it’s just for slower dopamine hits. Live service games used to be about keeping players engaged. Now it feels like they’re trying to wear us down.

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  • Edited by ben: 7/4/2025 4:16:04 AM
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    I mean tuning enemy health and damage and ours is the simplest and most acceptable to way to add difficulty. Add additional mechanics - people complain; "puzzles arent difficult theyre just [boring, tedious, etc]" Add enemy variants that make you play differently - people complain; see response to banes and champions Underlevelling us is the best way to add a challenge in a way such that the game is more difficult without forcing people to study things outside of the game or play drastically differently/use specific loadouts How else do you suggest they add difficulty to the game

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