If I'm reading the news post correctly...Any one with T5 gear will have a substantial advantage over anyone else...it's going to create a new level of toxic elitism and pressure to perform and hard gatekeeping in LFG and clans
Carrying services will be booming...
And that's not even including the PVP problem of the same gun having wildly different stats and capabilities...if you don't have T5 you will just get out played regardless as your opponent will have all tactical advantages through gear alone...so...any bets on when the hard nerf post launch is?
-
Edited by Kiro - 13: 7/4/2025 7:24:30 AMIts not going to be, as Bungie acknowledged in the TWID they did no play testing. https://www.bungie.net/7/en/News/Article/twid_07_03_2025 [i]Regarding PvP[/i] "[i]For those of you looking for PvP tuning numbers, we’re aware of the math in terms of balancing around fixed health values and the new weapon stat damage bonuses. We have our finger on the trigger, and are aimed at a number of targets, but we want to make sure the weapons and perks we choose to tune actually become balance issues, instead of preemptively nerfing a bunch of builds or playstyles before you are even able to try them out. Once it is known how realistic it is to achieve certain stat combos, and what tradeoffs those stat splits enforce, we’ll have a more complete picture to determine how problematic these builds actually are in the Crucible. We’ll be watching and gathering your feedback, and we are standing by ready to adjust as necessary in near future updates.[/i]" Further more this is a known issue as many people including myself have been vocal about this. Got the receipts to prove it as well. Crazy how some members of the community have more foresight then the developers. Just to let ya all know how its going to play out. The weapon stat's bonus damage will be disabled in PvP after 2-4 months.