All Bungie’s done is scale up enemy health and damage while stretching out the same content. The only real change? Everything becomes a bullet sponge, you take more damage, and your time gets chewed up faster than your ammo.
Yes, world tiers drop slightly stronger gear—but not enough to justify the extra grind. It’s still the same slot machine, with marginally better numbers that’ll be obsolete in six months anyway.
It’s burnout design, plain and simple. The goal clearly isn’t fun—it’s padding playtime and calling it “progression.” The loot treadmill keeps moving, but the scenery never changes.
Bungie’s devaluing player time in a big way here. The higher you climb, the more you realize the grind isn’t for better gameplay—it’s just for slower dopamine hits.
Live service games used to be about keeping players engaged. Now it feels like they’re trying to wear us down.
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i wrote a post on this earlier - 1st time I ever quoted myself. [quote]I would tend to agree that scaling rewards to activity difficulty would potentially have the following negative effects : Punishes Cooperation: Lower-tier players feel punished for helping friends with higher tier or pushing themselves. Encourages Segregation: Higher-tier players may be forced to exclude lower-tier friends to avoid diluting efficiency. Stifles Progression: If players can’t get meaningful rewards from harder content, they have no reason to learn or grow. Feels Unfair: If two people complete the same challenge, both expect fair compensation. Basicaly expect LFG to be toxic by design Edit: We're back to forever 29 trying to get a hard mode vault of glass LFG spot[/quote]