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Destiny 2

Discuss all things Destiny 2.
Edited by Griever: 7/3/2025 9:16:55 AM
22

So... Power levels will STILL be worthless...

You guys say in the Livestream that power will be fully enabled while you're viewing world tier difficulties, but you're still capping our levels. So that's a lie. And the new difficulty levels (Fabled and Mythic) are scaling higher than GMs, capping us 30-40 below. Cool, we're potentially stronger thanks to these stat reworks, but you're immediately going back on your word and making the enemies even stronger to the point we're leveling up more to enable damage than to close the gap or surpass the enemy in power, as are the points of a power system. And to top it off, the rewards aren't going up much if at all for completing what are for all intents and purposes, higher activities than GMs. If players shouldn't be allowed to benefit from leveling up, you should have no say in how easily players get what they want from these. You make the game harder/ more challenging by actually making it harder, not by capping the player, then nerfing the player, then buffing the enemy 4 times more. At this point, we're leveling up to enable damage, then focusing our stats to increase our resistance or damage output to match GM difficulty IF that. Why? Why even have a level system if it doesn't even work? You've had YEARS to figure it out and it looks like we're only getting further and further from the "power fantasy" Destiny is supposed to be.
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  • Edited by ben: 7/4/2025 5:44:15 PM
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    I dont understand why people are up in arms now about endgame content forcing you to be at a negative power delta when this has literally been a thing for as long as the franchise has existed As far back as year 1 destiny 1, hard mode crotas end and the skolas PoE guantlet were level 33 and 35 when the level caps at the time were 32 and 34 respectively. And keep in mind hitting the level cap required you to play these activities (there were no such thing as pinnacles from normal content you had to do raids to hit cap) for their exclusive loot, so you would really be doing them MULTIPLE levels below their level until you got what you needed to hit YOUR level cap which was still below that of the activity. Levels got complicated as the game went on with a deliniation between light level and power level but the hard mode content (hard mode raids and nightfalls) by year 3 were level 42 when our players were capped at level 40. So the negative delta is not some new thing to make destiny 2 excessively hard. It has been a thing forever. This idea of "you used to be able to overlevel for content and feel powerful" is a rewriting of history. It's beyond me why people choose to complain now. If anything it is infinitely easier to play at a power deficit now because while the negative delta has remained, the power fantasy in terms of the strength of our abilities and weapons has only gotten excessively stronger over time. It's to the point where its difficult to even notice the difference between a Master and Normal raid or dungeon because our players have become so strong than the level of the enemies hardly even matters at all. I acknowledge this will change when the deficit is higher in the [b]optional[/b] harder difficulty content in edge of fate but the point stands.

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