All Bungie’s done is scale up enemy health and damage while stretching out the same content. The only real change? Everything becomes a bullet sponge, you take more damage, and your time gets chewed up faster than your ammo.
Yes, world tiers drop slightly stronger gear—but not enough to justify the extra grind. It’s still the same slot machine, with marginally better numbers that’ll be obsolete in six months anyway.
It’s burnout design, plain and simple. The goal clearly isn’t fun—it’s padding playtime and calling it “progression.” The loot treadmill keeps moving, but the scenery never changes.
Bungie’s devaluing player time in a big way here. The higher you climb, the more you realize the grind isn’t for better gameplay—it’s just for slower dopamine hits.
Live service games used to be about keeping players engaged. Now it feels like they’re trying to wear us down.
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Warframe has the perfect solution, they kept the base game the same, but made steel path with alot higher levels and more enemy damage and health for double the rewards The people who want to stay on the casual path can, and not notice any difference, but the people seeking to test there build to the limits, and seek endgame challenges, have steel path Now Bungies version, is no steel path yet, but world tiers are a simple solution to make everyone happy, and I can't believe its took them this long to do it, when Division 1 had world tiers at launch