I really like the design of Salvation’s Grip as a freeze tool and crowd control /single target restraint weapon, but it feels way too punishing to use in close quarters. If you’re being rushed, say by Taken Thrall, the grenades can bounce off enemies and explode on you, instantly killing you. It makes trying to use the weapon reactively or defensively really frustrating.
What makes it worse is that this feels kind of counterintuitive for Stasis builds that are built around close-range crystal shattering. The catalyst literally gives frost amor after shattering crystals, encouraging you to use it aggressively in tight situations, but doing so often just results in killing yourself.
I think slightly reducing the self-damage, not removing it entirely, just tuning it down a bit would make a big difference. It’d help it feel more usable and better aligned with the playstyle it’s meant to support.
Thanks for reading and stop nerfing things nobody asked for!😌😂
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Why are you using it up close?
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Obviously not ideal but the Blastwave striders would negate that issue.
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Huh, the explosive grenade launcher hurts up close
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Designed for mid range… I love the rework they gave it. One of my top ten heavy exotics. Feels like it was built for Stasis Titan.
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It's a heavy gl, it performs the same as every other heavy gl in close quarters.
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Le_Reinforcements
Le Reinforcements have arrived… - old
Used Salvation’s Grip a few months ago on a Stasis Titan. Always kept enemies at a mid range when using the GL, never let em get close. Never killed myself with my own explosion…provided I wasn’t shooting things that just liked exploding. The only GL that is [i]somewhat[/i] meant to be used at a close range is Parasite, and that’s just for the one shot to trigger the self-damage perk.