I think I’m on step 20 or 21 of the campaign?
I try to play for enjoyment, with optimism, but half the time I don’t actually know where I’m going, and the other half I’m a rollin’ ball…
I don’t mind a mechanic that is used sparingly, but Bungie have given matterspark the status of a favourite toy that you play with obsessively until something new catches your eye. Shoot generator here, spark there, drop shields here. It’s now become so irritating and so overused, that I don’t think I can bring myself to finish the campaign… and that’s only on one character.
I’ve never been good at video games, but for stress relief, blasting a few aliens has been a welcome distraction, but now I’m feeling hugely underpowered, seem to spend too much time looking for the way to go, and when I get there, I have to keep the ball rolling…
Sorry to say this Bungie, but the spark really has gone…
English
#destiny2
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Agreed, Matters**t is a really dumb mechanic/hindrance. If it steered correctly, jumped consistently, and didn't in general handle like crap it might be more bearable. But it's garbage across the board. Cute idea, very poorly implemented and crammed up our collective b*tts.