Isn't crucible even harder to balance if some people have extra percentage to their weapons damage than others? I mean, I get the want for it, but it's just not fair in pvp at all imo.
Imagine all those people who can get raids and dungeons done easily, compared to all those that can't. All of those who can afford to buy the edge of fate, and those that can't.
If I wanted to maximise player numbers, I wouldn't gatekeep the best weapon damage for only those that have the means to get them, its just not fair.
It's just my opinion but I'd like to see the weapon stat removed completely, especially for pvp.
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Any damage stat that can be influenced by a player will cause this problem. Weapons, Grenade, Melee, even Super in some PvE cases is going to make balancing things a nightmare for a team that already was bad at balancing things. You essentially just have to assume a certain "boosted value" and that will punish everyone below, and even some above, that line. This, of course, makes the stat pointless as anything but a "stat tax" required to engage in relevant content. Did you really think Bungie thought anything about this expansion through beyond all the reassurances that it was going to "increase gametime metrics"? Because I don't.