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Destiny 2

Discuss all things Destiny 2.
Edited by Fever: 8/5/2025 8:28:09 PM
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Fever

Make Destiny Fun Again

Quit spawning in ads behind us, nerf undesirable ads (taken and fallen snipers) quit wasting d&d money on new overpowered undesirable ads (imp swarm), quit using champions as checkpoints, quit using time gates as checkpoints, remove all limitations on RNG (low % god roll rates),remove all cooldowns on rewards, especially on farming activities Add more fun mod combinations (low gravity+ matterspark) and quit nerfing fun mods and important mods, add more herds of ads instead of champions, add champion weapon mods, add solo bonus incentives for fireteam activities It’s a pretty simple formula - Quit forcing time played on hard undesirable things and replace them with fun things ^ If you would like to add to the list : please comment with additions so I can copy, paste. Thanks

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  • Ignoring the instinctive repulsion to seeing slogans starting with "Making" and ending with "Again", I mostly agree. I just feel such little motivation to get to any real grinding. Keep playing in the exact same content that we have played for years now? Yawn. They even decided to have the only destination activity only be available at certain times rather than always. Why? Just let us play it if we feel like it. I don't see why they would want to limit us further. Tis a bad idea. I wish I had more positive things to say. I really loved this game.

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  • Typical hit and miss Bungie...the storyline, I like the game play sucks Bungie did not cook...I'm just going to not finish this and hope the next dlc is more manageable being I was the goop that paid for it all..smh

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  • Getting rid of the power system is all we need, honestly. Just let gear and stats be the progression.

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  • Edited by ArmedPalehorse: 8/6/2025 5:55:55 PM
    The time gates, clearing all enemies in an area just waiting for the rest of the ads to very slowly spawn for minutes, maybe 1 or 2 at a time in order for a barrier to drop is infuriating.

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      Vicky Boo
      Vicky Boo

      ZZZzzzZZzZzzz.... - old

      I like this guy, his ideas were pretty good imo

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    • [quote]Quit spawning in ads behind us, nerf undesirable ads (taken and fallen snipers)[/quote] Just this alone would dramatically improve my enjoyment of the game. I don't even mind champions and swarms all that much, assuming I can deal with them without having to dodge sniper crossfire and watch my back for magical spawn points. Snipers just aren't fun to deal with in Destiny 2; it sometimes feels like the enemy spawns are designed for Fireteams even in Solo Ops. (Not always, but sometimes.) We don't have Damage Resistance quite like we used to, I think the enemies, especially in higher level content, could use a tuning pass. I would add to your list: Tune down the bullet sponges. I don't mind Champions in theory, I do mind having to sit there and dump magazine after magazine of ammunition into them. It's one thing to hit a speed bump, it's another to hit a 30⁰ uphill grade. But yeah, snipers and magic spawns could stand to be addressed, I hate dying to things I can't or didn't see.

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    • 2
      Justin_giver
      Justin_giver

      Ezekiel 25:17 - old

      Slogan needs to be a big catchier. How about #MDMA Make Destiny Magnificent Again

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      • Edited by Azaezel: 8/6/2025 4:15:23 PM
        Me personally i don't grind it makes me fell bad. So i play from time to time. The thing is destiny 2 is a good game but you get over it pretty fast. I think it's because the ads are boring You know? You hop on some -blam!- for the 11 milion time and that's it.

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      • I'm just tired of the... immune gates time gates Timers... point thresholds Ads that don't give credit Infinite ads... It feels like the game has been reduced to an anxiety fueled rush... 1... I understand content needs to be a degree of difficult but if I'm high enough level to dirt the boss I should be able to swiftly dirt the boss The immune gates are padding just to make the encounters just slightly longer and so you have to jump through some kind of hoop just to finish the encounter with any kind of swiftness and it can get really annoying.... if it makes sense yeah that's fine but every boss has some kind of magic immunity shield it just doesn't sit right especially when like base level vandals can get the same kind of immunity that a raid boss does... All you need to do is utilize the different factions like they're supposed to Hive rituals using witches to grant immunity to nights is a thing having servitors give immunity to the fallen is a thing the vex having that temporal super shield generated by a whatever is a thing why is everything now just immune for no reason but to blow up a whatever it is Make it make sense and people will complain a lot less.... The time gate should definitely be a modifier for better loot same for the point threshold for additional better loot.. One drop each... But having that be the base you can't even enjoy the game anymore It's go fast or get nothing and even if you do go fast and kill everything sometimes you still get nothing It's not fun it's not relaxing and it kind of defeats the purpose of a game especially at the low end... But by all means give rewards to the speedrunners to the scary efficient try hards... But us who have lives outside of gamers still need rewards too... Everything you shoot should count doesn't matter what it is... if it dies you should get credit for it...experience trackers quests etc having these hollow ads floating around discourages playing the game and just enforces a skip everything mentality and overcomplicates search and exploration especially in regards to finding secrets or just enjoying the scenery...because it's not worth it otherwise and that is not a good thing as it takes away from the game rather than adding to it... As far as encounters are concerned infinite ads are okay as far as making sure you have something to proc your abilities off of but after a while the ads should be exhaustible and make the encounter easier to complete so that way if you invest the time into survivability and skill....you should still be able to complete the encounter by exhausting enemy reinforcements or at least reduce them to weaker variations or overall reduced numbers and still get adequate reward without worrying about timers or point thresholds...

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        • It is fun.

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        • ..

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