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8/7/2025 12:25:18 AM
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Please get rid of the weapon stat damage bonus in PVP

This is a damage perk that was not earned i hate having to use this to even the playing field.

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  • Looking for new and creative ways to make getting pummeled in a video game not about your lack of skill, I see. I suck, you suck, lots of people suck. Play or don’t play

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  • In my experience Weapons stat doesn't even work. Since EoF I mostly play pvp and have played many matches with Weapons 194. The experience was exactly the same like with Weapons stat 84. Same as always: some matches it feels like Weapons 1000 and the other matches it feels like Weapons -1000.

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    • Maybe that’s why I keep getting two shot by outbreak perfected. I never really thought of that but if people have their weapons stat up they’re probably doing way more damage than I am.

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      • You don't really need weapon stat, it's so overrated, it's only useful with couple of weapon archetypes which are bad without it. 160+ Health is the best option with 100 intellect and 80-100 grenade+class abilities, i run this build and it feels better than before edge of fate. My only complain is the fact that supers definitely have longer cooldown now than before the edge of fate and it's significant in 3vs3

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      • Do people even run a 200 weapon stat in pvp? I mostly see high grenade stats. I was running around with gridskipper and a 20 weapons stat and had no issue winning fights.

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        • You don't need to use high weapon stat to be competitive.

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          • I have tried weapon stat on both high and low end of the spectrum, a high stat does not really make much difference outside of a couple outlier combinations. Sure, getting more damage however small is always welcome, but after the most recent adjustment, it now no longer has a TTK shift by itself on any weapon that I am aware of (which does not require a perk activation on the weapon). There were outlier combinations prior to the weapon stat, like PI 260 scouts or High Ground 390 pulses... High Ground was nerfed pretty hard, and while it now can still be a thing with the weapon stat bonuses, you never see it. 260 scouts can no longer 4 crit without PI and 390 cannot 2 burst without a buff (Elemental Honing for 1 weapon which if you ADS for too long, replaces your burst with a mini-rocket). In EoF Week 1, there were a whole slew of weapons which were juicy, but now fall just a bit too short. In addition, there are so many ways of gaining DR or overshields, that there would be ways to work around weapons which could just make that TTK shift if you built into it and with good movement, its hard to make that TTK because its an optimal. Without the weapon stat, now we have weapons which last season could be great against up to tier 8 or 9, but fall short on tier 10... and with everyone tier 10 now, a slight nudge in the weapon stat brings it back in line. This I feel was the intention for the weapon stat, not to make a flat shift in TTK for certain outlier weapons which only needed a nudge to shift the TTK (like 390 pulses, 180 HC and 260 scouts). Now, I feel that I should not build into the weapon stat much at all, but more build into health, super and class... but thats just my current feeling. If I can get a decent weapon stat once I have health, super and class where I want, then great... otherwise its less of a concern. Choosing weapons which are already strong rather than ones which need a bump from the weapon stat will make for a more cohesive build than one relying on a TTK shift by massively building into the weapon stat.

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            • Agreed. I’m seeing players decimate me despite having better positioning, etc. I’m so sick of this

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              • Bungie knows players hate power advantages in PvP. Always have. But now? They don’t care. The only thing that matters to the current team is grind metrics, because PvP players could mostly skip the hamster wheel unless they slapped power scaling on top of a comically long BIS gear grind. So that’s exactly what they did. Does it ruin the fun? Absolutely. But that’s beside the point. BIS gear now takes 10–20x longer to earn than it did just a year or two ago. PvP is worse, not better. And nobody at Bungie seems remotely interested in fixing it. Because the dev bonuses don’t come from fun or balance. They come from how well the grind fuels cash shop engagement. And that’s where all their focus is.

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              • Nah

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              • You people will literally whine about anything. You want to know why Bungo doesn’t listen? Look in the mirror

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              • I disagree I like that there are multiple build paths in the game and how they balanced what stats drop on the armor. The meta is either high health or high weapon right now instead of just high health.

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