Hot topics today...
What's the worst offender?
Suggested fixes...
Did I miss anything?
(It won't let me do more than 7)
Why is it bad?
Any compromises?
How would you fix it?
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Pro: I like the rework of stats. Such as: all classes have a class stat- they should build into if they want to use it more. Con: The system for build-crafting now seems too restrictive and overly complex vs simple. It wants you to focus on 1-3 stats being high. I haven’t been able to do so- but it doesn’t seem like there are many ways to get to 200 in one stat. Unless, you build everything towards that one stat. Therefore, leaving other important stats behind. I could be wrong- but I also thought Health was supposed to be a fixed amount. Now it’s a stat added- so if you want to heal more- you have to build into it. Again- I haven’t tried it yet- to be at 200 for a stat. However, there doesn’t seem to be much reason to go much above 100.