Bungle Cannot See The Obvious Reasons The Community Is Destroyed
It feels super obvious to me why the community is breaking up and why the player counts are so low, and it is because of the community-shattering decisions Bungie has made about Destiny2 which essentially remove the whole motivations to play it.
The two biggest glaring errors of judgment to me are removing the purposes to grind power, in Iron Banner and Trials. By castrating the blam out of two flagship [i]reasons to play the game[/i] to presumably bring in new players, is sacrificing [i]the whole point of bothering to power level[/i]. If there is no power level requirement of favorite game elements, then there is no motivation to power level, and thus no point in bothering to play the game.
By making Trials and Iron Banner be participation trophy activities (and absolutely disrespecting the lore around those being the best of the best; I mean, you even gave Iron Banner to the most toxic, community-bullying character who has defected [i]to the enemy[/i]) you have completely underminded the whole point of all of the huge fanbase for those elements, indicating that you both (a) aren't even aware they were core communities of the game you would be shattering, and (b) aren't aware that you did actually shatter them and are stumbling around wondering what you did to blam it up.
You absolutely have to fess up that you majorly blammed up and make both Iron Banner and Trials be power-relevant. You have [i]completely trashed[/i] widely beloved elements of the game that not merely pushed out most of the reason to team up and play Destiny, but in the process, removed the whole point of grinding power in order that we would be the best and want to compete in it. If power doesn't matter, then grinding for power doesn't matter, and your daily player counts go down because you've removed the whole blamming point, Bungle.
Now, you've made grinding power [i]even more complicated[/i]. Have you not learned your lessons, from the past hundred expansions where you had a complicated tier system that failed and you had to scale back? What quickest comes to mind is the Armory currency, where you had to do quests to earn currency, use that currency to covert to currency, then that currency converted to another currency, so you could redeem for armory currency to trade for ornaments. Then you backtracked and made it just "do quests to get armory currency" like it should have been all along.
When I worked retail for the same place for 8 years, every several months there would be a new district manager come in with a new game plan to shape things up, built it up like it was going to be "different around here" and it would be a new exciting process, except they used the same failed complicated ideas that had already been tried, "except this time it's different" but was never different. No single district manager learned from the previous district managers, because they had a manic over-optimism that they were going to bring the efficiency back, bring the community back, etc, but what they were doing instead was just training the long-time employees to realize we're going to try the old failed way again and be "rewarded" with a pizza party for everyone, instead of actual benefits for the people who actually were diligent to do the work to try to make it work. All of the rewards were for everyone; there was no incentive to do better, because individual merit would not be recognized. If everyone gets the pizza party reward, no one wants to do better at work, because they'll get the pizza party regardless.
What you don't seem to be seeing, Bungle, is that you already had a decent power leveling system, but you came in to change the game with an already-known-to-fail method that you've had to walk back before, magically thinking this time it will be different and trying to salesman pitch us a new way.
You're gonna have to eat crow (little c) and go back to the old power methods, without the bother of customizing for better rewards, because we already had a system where it was known how to get better rewards. You're gonna have to bring back power mattering for Iron Banner and Trials, and apologize for how badly you blammed up those communities by thinking your player-broadening strategy was wise, when instead it was community shattering and made power grinding fruitless and stupid.
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