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8/16/2025 3:11:32 PM
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Warlock feedback for all subclasses.

I feel like warlocks right now are just hardstuck on well of radiance or prismatic in any endgame and there seriously needs to be more than what we saw in the twab to truly help them. As someone who plays 90% of my time on the class, I feel like I can put a few thoughts into what needs help and some ideas in mind. [u]Void[/u] Chaos accelerant - Compared to other grenade focus aspects, this one has fallen far behind. I think there needs to be more effects on most of these grenade options or at least find a way to remove the charge feature. Scatter grenades - These have been an issue for a while. Making them track should not in turn reduce their damage by a significant margin. Because of this, nothing manacles have just been gathering dust since their reintroduction to the game. Seriously tracking scatter grenades need help. Fragments - There are just not enough fragments to make any interesting build. The weaken on grenade hits fragment should not be -20 to the grenade stat, it feels too punishing for buildcrafting, especially with how easy other sources of weaken are. Melee - We really need a new melee for pve. The current one is so useless (While very strong in pvp however) and cannot be built into. Perhaps some sort of drain melee could be cool? Super - novabomb is still inconsistant. It should be doing equal damage to thundercrash to compete. [u]Stasis[/u] Super - It needs a significant buff or just add an instant cast because shadebinder falls behind every other super in pve. It feels very underwhelming. Fragments - still feels like there arent enough fragments to build into or the ones we have do little to nothing for anyone. [u]Strand[/u] Threadlings - These should just unravel at base. Then buff/rework the boots. Fragments - Not enough of them. Buildcrafting is especially dull on strand because its either mostly tangle based or just the same 3 fragments everyone uses for woven mail, grenade and sever/unravel duration. [u]Overall[/u] Prismatic and solar are so dominant because of well and powerful devour builds you can do. Healing is so important and so many subclasses dont have as easy access to it. Whether or not devour is overpowered is a different topic entirely but its clear that the survivability on strand and stasis is sorely lacking.

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